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  1. #1
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    I'm seeing that the logic isn't "It's too difficult for players to comprehend," but rather "It forces certain classes in certain situations."
    With the current FFXIV, while it isn't always optimal, as long as you have a tank, a healer, and some DPS, you can do pretty much anything. Restricting certain actions to certain moves used by certain classes means that players who don't LIKE those classes are forced to use those classes for those purposes.
    For example, let's say player A really likes playing lancer, and he really likes crafting.
    It's a pretty well-known fact that certain recipes for gear for lancers require aldgoat horns (horn scale armor, anyone?) and Player A wants to be self-sufficient and make the gear himself.
    Well, since he uses spears, he can't get the horns. Sure, he could buy them, but he can't get them himself and thus can't be self-sufficient.


    Another example. There's a boss who needs to have his legs disabled in order to prevent an OHKO charge attack. Your group is therefore FORCED to bring a monk and/or bard for this fight, since they're the only ones that can disable lower limbs.
    Conversely, if the arms need to be broken, you MUST bring a DRG to deal with one limb, and either a WAR or PLD for the other limb.
    This is called "character select forcing," something 2.0 was specifically designed to NOT have. They've said numerous times that they'd ideally want all content to be doable by any configuration of DPS, tank, and healer.
    The dev team doesn't think we're idiots, but they DO think we complain a lot. And they're not wrong. Having a system that promotes character select forcing just makes the game unnecessarily convoluted and doesn't gel with the way the game system works now. Since melee classes use combos now, pretty much every attack will get used so just adding "breaks" to skills would be pointless as nearly every skill will eventually get used in a long enough fight.

    Oh, and having to knock off a horn from a goat to get it is stupid anyway. It's dead. We can pull it off ourselves. If anything hitting it with a sword would be more likely to damage it beyond use.
    (6)

  2. #2
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by kyuven View Post
    snip
    This, precisely. It's not that players are too stupid for this system. It's that it's needlessly exclusionary.
    (2)

  3. #3
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by kyuven View Post
    This is called "character select forcing," something 2.0 was specifically designed to NOT have. They've said numerous times that they'd ideally want all content to be doable by any configuration of DPS, tank, and healer.
    Are we playing the same game? Bard is already required in every progression pushing fight and has been since the launch of the game practically.
    (0)

  4. #4
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by kyuven View Post
    snip.
    So... Making it so that 1 skill from each DPS class can incapacitate a specific part is out of the realm of possibility? (ex. 1 skill from each DPS breaks lower limbs, 1 from each breaks left side, right side, head/horns, etc) Or perhaps correctly executing combos consecutively could cause incapacitation? (think stacking Wrath or Greased Lightning)

    This would not be a hard thing to do... Evolution is key. Just because we want a feature to make a return, doesn't mean that it needs to be an exact carbon copy of its v1 existence.

    Given the above, it would eliminate your "character select forcing" while still encouraging players to pay attention and use their damn brains.
    (0)
    Last edited by Archadius; 01-13-2015 at 10:07 PM.

  5. #5
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I loved this feature. It added actual (and OPTIONAL) strategy to basic over world fights letting you farm simultaneously if you were smart.

    Now that this is gone I've been face rolling mobs since 2.0 alpha and don't see that much changing this. Oh and all the enemy drops are pretty much worthless to MB.

    Imagine how cool mechanics they could design around this changing the way you fight as the battle goes on.
    (0)

  6. #6
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Seif View Post
    I loved this feature. It added actual (and OPTIONAL) strategy to basic over world fights letting you farm simultaneously if you were smart.

    Now that this is gone I've been face rolling mobs since 2.0 alpha and don't see that much changing this. Oh and all the enemy drops are pretty much worthless to MB.

    Imagine how cool mechanics they could design around this changing the way you fight as the battle goes on.
    Yeah for real. Why do they keep ignoring this stuff? ; ;
    (0)

  7. #7
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    I don't see how this would be useful considering we have pretty set rotations and just about each dps uses almost all the skills they have available to push out the most DPS possible. Minus a few things like Feint, 1ILM, Arm of Destroyer, and other things of that nature. Current version of FF14 just isn't built to have this incorporated unless they overhaul the battle system... again.
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  8. #8
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Mardel View Post
    I don't see how this would be useful considering we have pretty set rotations and just about each dps uses almost all the skills they have available to push out the most DPS possible. Minus a few things like Feint, 1ILM, Arm of Destroyer, and other things of that nature. Current version of FF14 just isn't built to have this incorporated unless they overhaul the battle system... again.
    It puts some variety to the fights? Yes, we have a set rotation in the current instance of the game, but doing a set list over and over is kind boring, don't you think?
    (0)

  9. #9
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Magis View Post
    It puts some variety to the fights? Yes, we have a set rotation in the current instance of the game, but doing a set list over and over is kind boring, don't you think?
    they mean it would involve completely redesigning every encounter and re-devising every rotation for every fight.
    We have close to 90 different instanced encounters with probably another 30 in development. Bringing it back would basically be saying "nuts to that!" and rebalancing every single fight to accomodate a feature they didn't feel was worth keeping probably for this exact reason.
    If a boss needs to have a body part destroyed, it's easier to just make that part a separate entity like with the five-headed dragon, the qarn HM boss, the toto-rak final boss, etc.
    (0)

  10. #10
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Magis View Post
    It puts some variety to the fights? Yes, we have a set rotation in the current instance of the game, but doing a set list over and over is kind boring, don't you think?
    Doesn't really matter if it is boring or not. The system is just not in place, look at Monk for example. Cannot use X skill unless in X stance which means they are forced to do a rotation anyways. The only possible change that would be "easy" to implement for them would be to change it so you break a limb by doing X skill form Front instead of Rear and things like that. However it really isn't necessary, we already achieve this by allowing things like "Titan's Heart" become target-able. This is just adding fluff to the battle system that could use other improvements currently (mudra lag fixes, removal of pointless abilities, changes to the cross class system).
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

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