@ Magis
The argument you just made, makes little sense. These rotations, for the most part, cannot be changed (for monk), or in other cases become severely inefficient. What I'm saying is the skills in place currently will be used in the same order regardless of them breaking limbs or not because that's the efficient way to use them. Not to mention this would only effect physical classes currently which already deal with enough BS compared to many ranged jobs in PVE; there is no need to force some other mechanic onto them.
Look at it this way if True Strike could break a limb and you had 3 seconds to use it to prevent a skill and you just used Snap Punch >> touch of death. What would you do? Remember 3 seconds only. The answer is, be screwed because you'd have to have PB up in order to skip bootshine and go straight into true strike. Meanwhile a job like drg can use a skill at any given time; things like this cause balance issues. Maybe I'm just opposite of you and after playing all the jobs in raid content I would be annoyed by having to SPAM 1 skill to break a limb only to beg a bard to sing me paeon later.