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  1. #41
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Lovescake View Post
    Monster Hunter.

    i wanna see dem tailcuts.
    Monster Hunter Online might come out of China one day maybe
    (0)

  2. #42
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    It would be nice to see this come back in some way for FFXIV 2.0. Just thinking about it, it seems it would do a lot for content in general.

    - Combined things like the battle regiment and certain body parts for bosses or even sub-bosses, would make people break their rotation mold. Focus on something like the horn of a dragon or tail to disable, whether temporarily or permanently, would just be more fun to do than grind down the monster and move out of AoE's.

    - Could take in lesser used combo's and skills to help with the skill stacks and rather than boosting their damage, make them useful this way.

    - Just thinking of it, all the additional abilities that could be added to certain combinations. To make it so it's not so one-sided on jobs multiple jobs could perform the same added effect whether it's additional single target damage / aoe dmg to help those who aren't AoE masters by nature assist with trash / debuffs / drain effect on the mob or even increase DoT or gives the mob an icon to allow for higher magic dmg.

    Then again there's a ton of balancing issues. Still..that's just the ability to connect attacks and create something from it. Adding in body parts that could take away nasty abilities could help with people who don't like to just burn the monster down, could let the actual fight be more forgiving rather than one hit wonders if you take down the right part.

    All in all it seems like a wonderful idea, but you would have to do the usual balancing act. Which is hard, whether people want to admit or not.
    (0)

  3. #43
    Player
    Lovescake's Avatar
    Join Date
    Aug 2013
    Location
    Odin
    Posts
    475
    Character
    Loves Cake
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kuwagami View Post
    Monster Hunter Online might come out of China one day maybe
    DONT GIVE ME FALSE HOPE.

    ive got MH4U to tide me over for now ; - ;
    (0)

  4. #44
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I loved this feature. It added actual (and OPTIONAL) strategy to basic over world fights letting you farm simultaneously if you were smart.

    Now that this is gone I've been face rolling mobs since 2.0 alpha and don't see that much changing this. Oh and all the enemy drops are pretty much worthless to MB.

    Imagine how cool mechanics they could design around this changing the way you fight as the battle goes on.
    (0)

  5. #45
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    LOL I forgot about this stuff yes please bring it back add more of a challenge to this game it would also help dps put out higher damage.
    (1)

  6. #46
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    I don't see how this would be useful considering we have pretty set rotations and just about each dps uses almost all the skills they have available to push out the most DPS possible. Minus a few things like Feint, 1ILM, Arm of Destroyer, and other things of that nature. Current version of FF14 just isn't built to have this incorporated unless they overhaul the battle system... again.
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  7. #47
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Mardel View Post
    I don't see how this would be useful considering we have pretty set rotations and just about each dps uses almost all the skills they have available to push out the most DPS possible. Minus a few things like Feint, 1ILM, Arm of Destroyer, and other things of that nature. Current version of FF14 just isn't built to have this incorporated unless they overhaul the battle system... again.
    It puts some variety to the fights? Yes, we have a set rotation in the current instance of the game, but doing a set list over and over is kind boring, don't you think?
    (0)

  8. #48
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Magis View Post
    It puts some variety to the fights? Yes, we have a set rotation in the current instance of the game, but doing a set list over and over is kind boring, don't you think?
    they mean it would involve completely redesigning every encounter and re-devising every rotation for every fight.
    We have close to 90 different instanced encounters with probably another 30 in development. Bringing it back would basically be saying "nuts to that!" and rebalancing every single fight to accomodate a feature they didn't feel was worth keeping probably for this exact reason.
    If a boss needs to have a body part destroyed, it's easier to just make that part a separate entity like with the five-headed dragon, the qarn HM boss, the toto-rak final boss, etc.
    (0)

  9. #49
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Magis View Post
    It puts some variety to the fights? Yes, we have a set rotation in the current instance of the game, but doing a set list over and over is kind boring, don't you think?
    Doesn't really matter if it is boring or not. The system is just not in place, look at Monk for example. Cannot use X skill unless in X stance which means they are forced to do a rotation anyways. The only possible change that would be "easy" to implement for them would be to change it so you break a limb by doing X skill form Front instead of Rear and things like that. However it really isn't necessary, we already achieve this by allowing things like "Titan's Heart" become target-able. This is just adding fluff to the battle system that could use other improvements currently (mudra lag fixes, removal of pointless abilities, changes to the cross class system).
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  10. #50
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by kyuven View Post
    they mean it would involve completely redesigning every encounter and re-devising every rotation for every fight.
    We have close to 90 different instanced encounters with probably another 30 in development. Bringing it back would basically be saying "nuts to that!" and rebalancing every single fight to accomodate a feature they didn't feel was worth keeping probably for this exact reason.
    If a boss needs to have a body part destroyed, it's easier to just make that part a separate entity like with the five-headed dragon, the qarn HM boss, the toto-rak final boss, etc.
    No it would not? Pre-patch/expansion fights would be the same as always while later ones would incorporate weakpoints. We already have "targeted limbs" (boss in Sunken Temp, WoD Hydra, boss in Toto-Rak) on some monsters without breaking the game or having every mob redesigned, how would it be any different with just having a flag on new monsters vs old ones?

    Also, I wouldn't be surprised if some of that original underlying code is still there. We still have elemental and weapon type specific damage (blunt, slashing, etc), they are just "disabled" currently. Check the combat logs, and it will say "monster hit with <element> damage".

    Quote Originally Posted by Mardel View Post
    Doesn't really matter if it is boring or not. The system is just not in place, look at Monk for example. Cannot use X skill unless in X stance which means they are forced to do a rotation anyways. The only possible change that would be "easy" to implement for them would be to change it so you break a limb by doing X skill form Front instead of Rear and things like that. However it really isn't necessary, we already achieve this by allowing things like "Titan's Heart" become target-able. This is just adding fluff to the battle system that could use other improvements currently (mudra lag fixes, removal of pointless abilities, changes to the cross class system).
    Well, seeing as SE doesn't seem to be afraid of changing base rules (ie: no base class for exp classes), I don't see this being a problem if they were to go ahead with something like this. Also, if a player was going to fight a certain monster with a certain weakness, would they not build their strategy/rotation around that fight? Wow, going in with the same rotation you use on every monster may not work and you may have to change things to cater specific monsters. Everything is fluff, you can break the game down to "make the number go higher". It makes the game less monotonous and goes beyond the memorized "do job's rotation" and "do the certain mob's dance".
    (0)

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