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  1. #18
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Bluevann View Post
    I was taking a nostalgic look to the old lodestone when I stumbled on this detail about FFXIV's battle mechanics:

    That sounds so cool, to see horns of monsters break and monsters getting incapacitated by dealing strikes to specific body parts through special abilities... I know it's still there in some boss fights, but I'd love to see this feature make a return on common monsters too, much like Marids or Aht Urhgan beastmen back in FFXI (You could break horns, fangs, weapons etc.)!
    Just looking at that chart alone and yoship's track record, I doubt this system will return, especially with the system needing specific attacks (we're already using almost everything in our disposal for single targets save for a couple attacks on each class anyway). The game already has something similar though: last boss of normal totorak. Unfortunately, it's about the only instance in the game that I can think of. If we can have special mobs with multiple targetable limbs with varied behavior with some mobs even having multiple limbs but all sharing the same hp, I think that will add some flavor without driving anywhere near the "need specific jobs for this mob to spam certain moves" that yoship is allergic to.

    Every class will be able to deal with the monster mechanics equally, they just have to figure out the quirks of each mob. But yeah, even that boss in totorak...lots of pugs can't even notice the tail becoming a target and take it down. Edit: amdapor township first boss and halatali hm 2nd boss technically has a 2nd 'limb' too. So does titan I suppose, but he's not subtle at all.
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    Last edited by Gardes; 01-13-2015 at 01:01 AM.