Quote Originally Posted by Pterois View Post
i dont see why the FFXIV version of skillchains/magic burst would be hard to comprehend when you have things like the binding coils, which less than 20% truly comprehend, yet have a pretty dedicated portion of content still being developed for that 20%. I doubt this would be harder to figure out then those coils so that logic kinda falls through... especially when you have heard it several times over and over that the battle systems is lack luster and needs some more OOMF! I WOULD LOVE team coordination instead of just hit 1/2/3 over and over with some GCDs thrown in here and there.
The logic really doesn't fail. 1.0 was deemed "Confusing" and "Hard o understand" "Challenging fo new players" so along side with performance issues, 2.0 was a reboot o required skill level. Anybody who played 1.0 knows this. MNK's abilities were largely reworked. (some of their abiliies used MP . . . Fists of Earh, etc) hose types of changes.

A big part of te problem is: If you can do it, there needs to be a benefit for doing it, or else you are just wasting resources for a cheap gimmick hat nobody will notice. So there was an NM Ram for example, in order to get his horn to drop, you had to break while fighting him. Goingback to what we were saying about it being complicated, the average player of FFXIV would never ever get a clue how to obtain those items after killing 99,999,999 goat NM's. They migh get a few luck tries where they happened to break the horn and be happy but wouldn't understand or clue in o the why.