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  1. #1
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Sadly, this feature was deemed too difficult for modern MMO players to comprehend, and was thus removed with the transition from v1 to v2. Interesting as it was, I doubt we'll ever see it again. The same holds true with Battle Regimens, which were incredibly powerful when executed by a team with coordination.
    (8)

  2. #2
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Archadius View Post
    Sadly, this feature was deemed too difficult for modern MMO players to comprehend, and was thus removed with the transition from v1 to v2. Interesting as it was, I doubt we'll ever see it again. The same holds true with Battle Regimens, which were incredibly powerful when executed by a team with coordination.
    i dont see why the FFXIV version of skillchains/magic burst would be hard to comprehend when you have things like the binding coils, which less than 20% truly comprehend, yet have a pretty dedicated portion of content still being developed for that 20%. I doubt this would be harder to figure out then those coils so that logic kinda falls through... especially when you have heard it several times over and over that the battle systems is lack luster and needs some more OOMF! I WOULD LOVE team coordination instead of just hit 1/2/3 over and over with some GCDs thrown in here and there.
    (6)
    "Try not. Do or do not. There is no try."

  3. #3
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Pterois View Post
    i dont see why the FFXIV version of skillchains/magic burst would be hard to comprehend when you have things like the binding coils, which less than 20% truly comprehend, yet have a pretty dedicated portion of content still being developed for that 20%. I doubt this would be harder to figure out then those coils so that logic kinda falls through... especially when you have heard it several times over and over that the battle systems is lack luster and needs some more OOMF! I WOULD LOVE team coordination instead of just hit 1/2/3 over and over with some GCDs thrown in here and there.
    The logic really doesn't fail. 1.0 was deemed "Confusing" and "Hard o understand" "Challenging fo new players" so along side with performance issues, 2.0 was a reboot o required skill level. Anybody who played 1.0 knows this. MNK's abilities were largely reworked. (some of their abiliies used MP . . . Fists of Earh, etc) hose types of changes.

    A big part of te problem is: If you can do it, there needs to be a benefit for doing it, or else you are just wasting resources for a cheap gimmick hat nobody will notice. So there was an NM Ram for example, in order to get his horn to drop, you had to break while fighting him. Goingback to what we were saying about it being complicated, the average player of FFXIV would never ever get a clue how to obtain those items after killing 99,999,999 goat NM's. They migh get a few luck tries where they happened to break the horn and be happy but wouldn't understand or clue in o the why.
    (5)

  4. #4
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mishini_Dracoto View Post
    The logic really doesn't fail. 1.0 was deemed "Confusing" and "Hard o understand" "Challenging fo new players" so along side with performance issues, 2.0 was a reboot o required skill level. Anybody who played 1.0 knows this. MNK's abilities were largely reworked. (some of their abiliies used MP . . . Fists of Earh, etc) hose types of changes.

    A big part of te problem is: If you can do it, there needs to be a benefit for doing it, or else you are just wasting resources for a cheap gimmick hat nobody will notice. So there was an NM Ram for example, in order to get his horn to drop, you had to break while fighting him. Goingback to what we were saying about it being complicated, the average player of FFXIV would never ever get a clue how to obtain those items after killing 99,999,999 goat NM's. They migh get a few luck tries where they happened to break the horn and be happy but wouldn't understand or clue in o the why.
    LOL then that person is an idiot and is also being hard headed. Is it so hard to read (by that i mean look something up to find the answer) or ask someone one around you "hey this thing not dropping for you too?" "oh i have to break his horn??" But name calling aside, you will not get very far in any MMO if that is how you play them. I'm sick and tired of content being held back because of the moron who WOULD literally sit there for 99,999,999 NM's without out looking up a single bit of information about the drop itself... HELL how would he even know about the drop in the first place? probably looked it up but didn't finish reading the most important part of the page. So yes the logic fails because its being based on an idiot.
    (3)
    "Try not. Do or do not. There is no try."

  5. #5
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Mishini_Dracoto View Post
    They migh get a few luck tries where they happened to break the horn and be happy but wouldn't understand or clue in o the why.
    The answer to this, of course, is to make the mechanic a well-known part of the game, and to have clear in-game messages to reenforce it when it happens. Guildhests, for instance, that can't be completed until the players trigger a break. When a break happens, light the monster up with a big exclamation point, or something, and a chat message along the lines of, "You have severed the Chimera's tail! The brute is critically weakened!" Class quests should all include at least one fight to hammer the mechanic through, where getting a drop depends on triggering the break, with instructions on how to do so.

    The one thing that I definitely think would not fly, though, is having only certain jobs capable of inflicting certain types of breaks. If they're not even going to give us an elemental wheel for fear of "favored classes" abuse, I very much doubt they'd allow something like this. More likely, everyone would have a single break skill, clearly annotated as such, and every monster with a breakable part would be vulnerable to any class's break skill.
    (1)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Archadius View Post
    Sadly, this feature was deemed too difficult for modern MMO players to comprehend, and was thus removed with the transition from v1 to v2. Interesting as it was, I doubt we'll ever see it again. The same holds true with Battle Regimens, which were incredibly powerful when executed by a team with coordination.
    It was less about difficulty, but that specific jobs were favorised against specific enemies.
    Chimera in CC? Change to Monk to destroy his tail if you are not the healer or tank
    Want to farm Aldgoat horns? You need 1 of 4 specific skills to break the horn first to get a chance for the drop.

    Battle Regiment was only usefull if everybody in the party knew how it works.
    https://www.youtube.com/watch?v=L23sldpDSmA
    (4)
    Last edited by Felis; 01-13-2015 at 12:25 AM.

  7. #7
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Archadius View Post
    The same holds true with Battle Regimens, which were incredibly powerful when executed by a team with coordination.
    This system was really cool. It was frustrating though when 90% of people never bothered or you couldn't ever get them to understand how it works. But with my irl friends/fam we used it all the time. When we had it, it made me think of Chrono Trigger and how different class's could create different "Dual-Techs" or "Tri-Techs". It made me wish we could have a elaborate system like that for doing different kind of Battle Regimens. They could do this in XIV Depending on the combination of players with you, you could do certain LBs. It could be done ala skill chains FFXI. Or we could get LB actions of sorts. And so long as the right class is in your group and has LB bar(the individual lb bar w/e form it is when it comes out) then the skill lights up on your hotbar.

    Both players would need to press it. The first one that does, initiates a animation indicating they are waiting for the other player. That way it's engaging, you see that pld winding up for a dual LB, so you join them for a big boooom. They'd clearly have to be very careful not to make one more significantly more powerful then the other. Sense the current LB isn't powerful anyways, I don't think we'd have to worry about that. But it could be used to fix some situations, like when your in a party of 4, and no melee lb. But like WHM + BARD = Holy Eagle Eye Shot. SCH+WHM = CureIII+Sucor spell of some sort. I'm sure SE already has plans for some kind of DPS LB anyways for BARDs with the individual lb thing. But anyhow a well thought out, engaging LB Dual/Triple tech system would be very fun, if it was done right. And was properly taught to players in game. I think LBs should already be way more available then they already are. Completing boss's 90% of the time with just one bar lb, and not having it most of a dungeon run seems kind of sad to me. You could say its balanced, but I think its a little under tuned atm, imo.

    Back on topic, I think being able to disable certain parts of the mob would be great. Unfortunately it was kinda like the battle regimen system in that lots of people couldn't be bothered with figuring it out. If they re-introduced it, they would have to make it easier for the masses, or at least easier to learn. Also they would need several quests to teach people how to use the system. Not things like our class/job quests where you can do anything to win, but you MUST break this part of the monster in order to continue, and have a very clear explanation of what this just did to the mob. And how important it is to attempt this on monsters outside the quest. Hell have part of the quest take you into Ifrit HM to attempt it, and if you succeed quest complete.
    (2)
    Last edited by Drako; 01-13-2015 at 12:21 AM.

  8. #8
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    From all these removed mechanics I cannot get rid of feeling that I am playing version 0.5 and not 2.45 .
    (7)

  9. #9
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    For those of you who may have missed the point of my first post...

    Quote Originally Posted by Archadius View Post
    Sadly, this feature was deemed too difficult for modern MMO players to comprehend, and was thus removed with the transition from v1 to v2. Interesting as it was, I doubt we'll ever see it again. The same holds true with Battle Regimens, which were incredibly powerful when executed by a team with coordination.
    I was trying a smartass way of saying "people screaming for a theme-park MMO (modern MMO players - whiny, needy, entitled) is the reason why we can't have nice things (challenging, complex, and engaging battle systems)". I would love to see complex and engaging content make a return in this game, so long as it's executed properly and is viable in combat of course.

    Sorry for the bass ackwards approach, I didn't intend for it to cause so much confusion lol
    (3)

  10. #10
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Archadius View Post
    Sadly, this feature was deemed too difficult for modern MMO players to comprehend, and was thus removed with the transition from v1 to v2. Interesting as it was, I doubt we'll ever see it again. The same holds true with Battle Regimens, which were incredibly powerful when executed by a team with coordination.
    Sadly this. SE have created this game to cater for the lowest common denominator so any core mechanic that would be too difficult for a 5 year old child to understand is automatically out of the running. It's the reason that ninja was nerfed after SE realised that players weren't completely braindead and could actually use it to its full potential.
    (1)

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