I love the idea of Fog of War, Brings a bit more to the game.

I love the idea of Fog of War, Brings a bit more to the game.
I have to say, this is one of my biggest problems with FFXIV. Areas stayed mysterious and interesting for so long in FFXI, simply because I was afraid to explore. I feel in FFXIV, once you walk in, and see the map you've basically seen everything : \


When you say it like that ... I feel sad now. lol


I agree with the OP. There's very little sense of exploration to be had at the moment. New maps will definitely help, but immediately knowing exactly what's where isn't exciting, in my opinion.
I hated the coffer-based maps you should always be able to acquire a map outside the area it comes from, but the CN one was one of my favourite quests in the game and a great way to entice players to visit some remote areas which otherwise they'd probably never go to.
I actually don't like the fact we get the maps for 'free', but if we have to then yes please, implement FoW to make exploration meaningful.
Apart from hating the coffer method, I also loathed the fact that the maps were incomplete (eg. Dunes, and many others) and there was no way to usefully annotate additions (eg. Secret Beach and the link to Gustav).
From a 'lore' PoV, given how the maps are said to have come into being, it made no sense that the maps would be incomplete, 'secret beach' for example wasn't exactly hidden in any way.
Last edited by Kraggy; 08-18-2011 at 03:43 PM.
I love the idea of FoW for FFXIV. I hate it at the moment. There is no point in exploring which is the whole point in the game. Especially when there are markers showing where all of the zones are for dungeons.
People didn't seem to like the map system in FFXI but I loved it, something to do when I had nothing else to do was go play with Coffers and get maps to places that I normally wouldn't go to, and when I did have to go to these places, I had a map! It was pretty cool looking for keys then looking for the chests.



I agree with Kraggy on the coffer maps, it didn't make sense to have to get the map for an area, from that area. The CN map quest was good I guess but just too time consuming for my liking, maybe if you got a few maps from that quest it would have been worth while but by the time I aquired the map I had memorized the nest so it was pointless.

Fog of war would be interesting, I can imagine it being like FFXII's fog of war. Having FoW also doubles a nice exploration log for adventurers seeing where they have visited before and where they haven't. Honestly, I didn't even know there was another exit to the side of Ul'dah until a few weeks ago.
Only problem is most players would just pop open fan site of some sort and look at full map. Or they would just print out the full map. That is what they did for FFXI when most people didn't know the area and the map was blank.
I like the FoW idea very much. Coffers in FFXI were excessively difficult for non-thieves to open, so a FoW based system would be a nice compromise between mysteriousness and accessibility.
Imagine navigating the Shroud in the fog lol
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