The recent live letter confirmed that the Carteneau Flats: Borderland Ruins will be getting a new rule set for the map.
Anyone want to place bets on what the new rules are?Q11: Do you have plans to add new rules to Frontline?
A11: We are planning to add new rules in Patch 2.5. The map will be the same, but the rules will be different. Additionally, in Patch 2.5 we will be adding Frontline to the Duty Roulette. We’re currently in the midst of planning new maps for the expansion, and afterwards we are also planning to expand the Wolves’ Den.
We are also in the process of looking into making it so matching takes place for 8v8v8.
All healing spells placed on a one minute cooldown. Fairies only allowed to heal themselves. Halve potency of all healer attack spells : stone/stone2/bio etc. Halve knockback range of aura blast+fluid aura. Half the duration for whm repose. Add 100% increased durability reduction for all healer gear.
Sorry, but how sad is this? First we getting the same gear (Just other colors) for 110 and now we getting the same frontlines again (No matter if different rules or not). Thats lust lazy development in its best form. Seriously that sucks a lot.
Can we expect shiny animal gear with 3.0 and a third frontline map aswell? I REALLY hoped for a totally new map/mode for smaller teams, where i dont have to carry other people like in frontlines. After 260 frontline games i am actually totally tired of this map and i dont wanna beg for healers anymore.
After 2.4 lands with the "new" pvp gear i was thinking "Okay, the devs might just want to give us something to work for until we get a new exiting map in 2.5". And now this...
Yeah it's kinda lame that they couldn't even make a new map but I guess PvP isn't really a popular enough feature for them to devote that much resources to it.
On topic though, I'm guessing that the new modes will be capture the flag and team deathmatch.
For capture the flag I'm thinking 1 flag placed at each of the starting OPs on the map. Flags are worth a certain amount of points, still have drones and stuff in the middle for extra points, who ever caps points first wins.
For team deathmatch basically the same, except instead of flags, kills are worth points, whoever caps points first wins.
My hope for pvp in 2.5 is that with these 2 modes being added they can add a frontline roulette which they said they would already. In addition to this if they add some new ranks and new gear models for the higher ranks then they can remove the rank restrictions of the rank 40 gear sets. With all of that added incentive I think that PvP would come back to life at least for a little while.
Last edited by Zetsumei_Tsunarashi; 11-30-2014 at 05:53 AM.
Hm, i think it will not be team death match. Thats not good on that map. I can imagine something like a package delivery mode. Lets say your group has to deliver something from helio to op or something and the other groups have to kill you while doing what. Something like that.
Same map, different rules can lead to very different games.Sorry, but how sad is this? First we getting the same gear (Just other colors) for 110 and now we getting the same frontlines again (No matter if different rules or not). Thats lust lazy development in its best form. Seriously that sucks a lot.
Can we expect shiny animal gear with 3.0 and a third frontline map aswell? I REALLY hoped for a totally new map/mode for smaller teams, where i dont have to carry other people like in frontlines. After 260 frontline games i am actually totally tired of this map and i dont wanna beg for healers anymore.
After 2.4 lands with the "new" pvp gear i was thinking "Okay, the devs might just want to give us something to work for until we get a new exiting map in 2.5". And now this...
Point control (i.e. current Frontline matches), Base Defense and Capture the Flag matches all play differently even if on the same map.
And all melee's/tanks/bards with instant abilities will get a free off-GCD silence ability against casters/healers with no cooldown which auto-casts between their use of Instant abilities every two-three seconds, giving them 2x the ability to interrupt all their actions.All healing spells placed on a one minute cooldown. Fairies only allowed to heal themselves. Halve potency of all healer attack spells : stone/stone2/bio etc. Halve knockback range of aura blast+fluid aura. Half the duration for whm repose. Add 100% increased durability reduction for all healer gear.
OH WAIT... they already have that, it's called AUTO-ATTACK...
They are not going to add any PvP gear before 3.0 hits. The gear, in a setting where there is no ilvl sync, is already i130 in PvP meaning it is already at max cap until expansion. Also the expansion is coming out shortly after 2.5(few months) and it would make no sense to introduce progression that will become irrelevant so soon.In addition to this if they add some new ranks and new gear models for the higher ranks then they can remove the rank restrictions of the rank 40 gear sets. With all of that added incentive I think that PvP would come back to life at least for a little while.
On another note the team death match thing would be a cool idea, but wouldn't work in a 24v24v24 and is more suitable for a small scale arena(Wolves' Den like) where people just fight each other to death![]()
I expect it to be 8v8v8, just like a 24 man frontline match. Only the outpost flags can be captured. This time, it'll be unsynced and materia effects active.
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