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  1. #1
    Player
    NoRyoKu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    220
    Character
    Noryoku Nory
    World
    Siren
    Main Class
    Gladiator Lv 80

    Culinarian Tips and tricks PLZ

    Hello

    I normally play only DoW classes and raid but I found buy raid food is very expensive and wanted to start to make them myself and I needed some tips and tricks on crafting as a culinarian.

    I am a fresh lvl 50 culinarian who would like to cook 2 stars recipe. My friend crafted me all the lvl 55 culinarian gear (thx to him). And it is not melded at all for the moment. The other thing is that I only have this DoH leveled at 50 so I have no cross class abilities

    My question

    1 - If I have all HQ ingrediant, is there a rotation with ONLY culianrian skills that can garantee (or almost garantee) HQ??

    P.S. I know having cross class abilities would garantee me HQ (I've checked some guide) but for the moment i'm looking for a rotation with only CUL abilities

    2 - How should I meld my gear and with which materia, as I said, I don't have any cross class abilities so what would be the best meld to get the higher quality possible?

    Thx in advance all Culinarian out there!
    (0)
    NoRyoKu

  2. #2
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Its going to be tough crafting 2 star items with only CUL skills even with HQ starting. You're going to have to meld everything, craftsmanship, control and CP. You need a certain amount of each to even attempt a 2 star, non-melded gear won't be enough. Depending on what you want t craft look at the minimum craftsmanship or control its going to take, and go from there.

    As for a rotation, its going to take alot of luck and lost HQ mats. Everyone always says level all DoH to atleast 15, for the cross class. It doesn't take long to get to 15. Good luck

    I just noticed you posted this in the Disciples of Land sub-forum.
    (0)
    Last edited by Eye_Gore; 01-12-2015 at 06:37 AM.

  3. #3
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,420
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    First, wrong forum.

    1, No. I wouldn't even try 1 star with just CUL abilities.

    2, This site: http://www.ffxivguild.com/ff14-arr-d...materia-melds/
    They lead with the artisan's set but cover older sets as well.
    (1)

  4. #4
    Player
    NoRyoKu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    220
    Character
    Noryoku Nory
    World
    Siren
    Main Class
    Gladiator Lv 80
    Oh damn, sry for wrong forum

    ... and thx for the tips
    (0)
    NoRyoKu

  5. #5
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    If you only have HQ ingrediants you might be able to guarantee 1* HQs with solely Culinarian, but... probably not 2*.


    What I do suggest is that you level your other DoH classes to 15, to obtain at least the first cross-class skills (There's really good ones at 50 but that's obvious a lot longer investment). It really doesn't take long at all, and if you have access to housing (either player or FC), the material vendors sell basically everything you would ever need to get them there. In terms of the ones you'd really want for tackling 80-durability recipies, in likely order of importance (aka everything CUL makes from 1* on, unlike other classes):

    * Alchemist's Tricks of the Trade turns a Good into +20 CP. In most cases (aka unless it's the final couple steps you're crafting on), it's beneficial to use this. Seriously, this skill (along with Hasty Touch which you already have) does wonders for your ability to HQ shit.
    * Carpenter's Rumination allows you to consume your Inner Quiet stacks at the end of a craft to restore CP. Most useful for gathering the CP to do, say, Steady Hand > Ingenuity at the end of your craft so you can blow all your CP on quality and still have the energy to finish safely.
    * Blacksmith's Ingenuity reduces the recipe difficulty for five steps, which can make completing the recipe take less steps and thus give you more time to raise quality
    * Weaver's Careful Synthesis is 100% success rate for 90% progress, which means you don't need Steady Hand up in a pinch. Armorsmith's Rapid Synthesis is 250%(!) Progress, but 50% base success rate. Both situational but not trash.

    The remaining two - Manipulation and Waste Not - are good skills, but comparatively less valueable for 80-durability crafts in general.

    With just those, your general rotation for CUL would be as follows: Inner Quiet > Steady Hand II > Hasty Touches. Refresh Steady Hand II as necessary, use Tricks of the Trade when available. Master's Mend II when you hit 20 Durability remaining (if there isn't a Good or excellent to take advantage of). Blow your remaining CP on increased effectiveness Touches as you approach however many steps it will take to complete the craft (Great Strides the last one if you can, since it'll be backed by all those stacks of Inner Quiet); then Rumination > Ingenuity > Steady Hand > however many progress actions it takes to finish (Craftsmanship dependant). If you've had absolutely miserable luck, Rumination > Reclaim and blow up the recipe (90% chance of recovering the materials and getting to just try again).


    If you really want to do it easier... Weaver's Careful Synthesis II, Carpenter's Byregot's Blessing, Goldsmith's Innovation, Blacksmith's Ingenuity II, and Alchemist's Comfort Zone (in probably that order) are all extremely valueable crafting skills and make training those classes to 50 completely worth. (Waste Not II is meh for 80-durability crafts and Piece by Piece is only really valuable on 3*+ crafts due to their extreme difficulty)
    (2)
    Last edited by Garlyle; 01-13-2015 at 05:21 AM.

  6. #6
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Hey,

    I would be hard to HQ them with just CUL abilites.

    I would suggest at least getting lvl 15 abilities, you could do the risk approach.
    Get the lvl 15 skills regardless
    (0)