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Thread: WAR Questions

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  1. #11
    Player
    Ryock's Avatar
    Join Date
    Oct 2013
    Posts
    66
    Character
    Samantha Kilweign
    World
    Malboro
    Main Class
    Marauder Lv 70
    1) For stats, go with STR not VIT.
    Not true. At least not initially. You will want to go full VIT until your HP hits a certain value that you and your healers are comfortable with. For turn 13, 10k HP with full food buffs and defiance is the bare minimum people will recommend. Once you've gotten enough HP, you can slowly shave off VIT accessories and eventually respec your points into STR. Keep a separate gear set for full STR and one for high end tanking.

    2) Current ACC cap is 568.
    558 I believe actually if this site is correct. http://www.reddit.com/r/ffxiv/commen...ything_coil_19

    3) Parry is not very useful.
    Correct. Though some people will argue this, you just don't get enough return for the investment required to be noticeable. It'd be better off spent in determination or crit rate for the dps checks in some fights.

    4) I want to get around 420 SSpd for 9-hit berserks.
    You don't actually need that much if you hit Unchained on Maim. I'm sitting at 405 SS, and get 9 hits(if you don't count our stun). With 5 stacks, this is the rotation I usually use: Maim(grants the 5th stack), Unchained, Berserk, Storm's Eye, Internal Release, Heavy Swing, Vengeance, Skull Sunder, Butcher's Block, Inner Beast, Infuriate, Inner Beast, Fracture, Heavy Swing, Maim, pacified. I find I can't hit 9 hits if I unchain on Skull Sunder though, since Maim's animation is a little faster. However, if you do throw out the stun in the middle of Skull Sunder's cast, you can hit the magic 9 hit since it cancels Skull Sunder's animation early.

    How I feel about PLD vs WAR: I feel the balance is pretty good right now. Warrior is the more dangerous and skill intensive tank, as their defensive options are considerably smaller than Paladin's. However, you get some awesome interesting little perks that Paladin does not have. For example, the huge amount of burst that you can get when you know your rotations correctly, defense through offense, reflecting damage, etc. Overall, I feel the two classes compliment each other very well, and the Warrior can oftentimes make up for the Paladin's short comings if he is having trouble holding aggro. For example: If the Paladin is only running a 90 weapon, but is better suited for MT than OT, then the Warrior can start the fight due to his higher offense, and build some big aggro. Paladin rips it from the Warrior with provoke, and now the Paladin is riding the Warrior's aggro meter. This is pretty helpful for newer tanks whose gear may be lacking when compared to the dps.

    Paladin is far safer and defensive. There's no debating that whatsoever. The Warrior is riskier and more offensive. The two compliment each other very well and bring things to the table that the other does not.
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    Last edited by Ryock; 01-15-2015 at 10:51 AM.