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  1. #1
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by mysterytaru View Post
    They're working on this.



    The journal is more than enough. Once you get close enough to the target location, it pops on the minimap.

    Being able to track it and never having to open up the journal to make sure your going the right way is a better system
    Visiting other cities is bad, mmmkay? Same goes for people who won't sell anywhere but Uldah.
    For new players who dont know uldah is the place to be, searching in your main city is optimal. Lucky for me iv been following this game slightly to understand how things in ffxiv work


    Not SEs problem. Not sure what you expect them to do about it.
    I expect them to add a general chat channel lol,maybe linking to every city

    The leves you can get at any given time already give you this information.
    Only certain camps pop up and they only pop up when im near the appropriate level. And im not really talking about aetheryte camps, im talking about open fields.

    Is the number next to mob names really not enough to determine where you can fight at your level?
    Its what iv been using thus far, but i havent had the luxury of exploring all of eorzea just yet, so i guess in a way its not enough to determine where i can fight. I could be leveling and decide to switch spots, as im searching i could randomly run into level 90 goblins. Of course i would turn back but damn really...i just ran all this way just to turn back?


    It's called guild leves.
    FoV in open fields where people may group up or solo away from aetheryte camps, FoV is on going, guild leves you complete in 20 min
    They're bunched together because they're in a mob party. You're not going be able to tag just one.

    It just looks really rediculous tbh...personal pet peeve i guess


    Singleplayer RPGs. This isn't one.

    Not a valid argument especially for the things i suggested


    they do have that type of camera movement. You have to be in manual control of your character's movement though. It's a trade off between autorun and fine camera control.

    I will try this but im sure i have and it doesnt work...but i will try again


    You can zoom out on the world map, it's not necessary on the minimap. Weaknesses of mobs should be learned not handed out, and AOE is not availale for all spells so, no, it shouldn't always be available.

    How can i zoom out on the world map? Necessity isnt a reason to not implement something that could prove usefull. Weaknesses of mobs is handed out on internet databases, just makes it one less step i have to do.
    /10charsss
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    292
    Quote Originally Posted by Mindx3 View Post
    /10charsss
    You might as well have everything handed to you by the game or have it play itself given some of the changes your suggesting.

    btw PageDown/PageUp zoom in and out on the world map.
    (1)

  3. #3
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by mysterytaru View Post
    You might as well have everything handed to you by the game or have it play itself given some of the changes your suggesting.

    btw PageDown/PageUp zoom in and out on the world map.
    If i wanted the game to play itself id start a bot up, knowing more information to make decisions on how you play the game is different than having the game play itself. Im guessing your talking about the camp indicator suggestion and the quest tracking. The game already tracks the game for you just not in a clean manner. Good camps for group or solo play becomes common knowledge as you progress through the game, but only as you progress why cant i know this from the start? A little FoV book on the world map would be great! I could imagine opening up my world map and see little books scattered around indicating "Good leveling spot!" as well as areas that arent marked but are just as good.

    Anyways i guess thats just my opinion and im sure they are working on making the game a little bit more user friendly. Thanks for the Map zoom info! (Scrolling using mouse wheel is better :P)
    (1)

  4. #4
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by mysterytaru View Post
    You might as well have everything handed to you by the game or have it play itself given some of the changes your suggesting.

    btw PageDown/PageUp zoom in and out on the world map.
    This.

    I didn't play FFXI until last week and I figured out FFXIV during open beta within a few days. I thought FFXI players were so hardcore and hate on-rail style. Maybe not. Maybe I'm just used to the old MMOs/sand-box ones heck even Runescape has much less direction and on-rail than this.

    That said, a lot of what OP ask for are already in game one form or another. Camp rank will determine the surrounding mobs rank and Regional Levequest will tells you what rank the Camp is. If you can't get Levequest for that Camp, it's obvious it's a No-No to go there and hit on those mobs. There isn't much grinding spot, because the game was intended to let you level through Levequest and Dungeon, grinding camp is just something players come up on their own. They will fix this soon. You don't really need map track, because the journal already track it for you and once you get close you will see the (!) on your mini-map, what else do you need? An auto-walk perhaps?
    (1)

  5. #5
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MariyaShidou View Post
    This.

    I didn't play FFXI until last week and I figured out FFXIV during open beta within a few days. I thought FFXI players were so hardcore and hate on-rail style. Maybe not. Maybe I'm just used to the old MMOs/sand-box ones heck even Runescape has much less direction and on-rail than this.

    That said, a lot of what OP ask for are already in game one form or another. Camp rank will determine the surrounding mobs rank and Regional Levequest will tells you what rank the Camp is. If you can't get Levequest for that Camp, it's obvious it's a No-No to go there and hit on those mobs. There isn't much grinding spot, because the game was intended to let you level through Levequest and Dungeon, grinding camp is just something players come up on their own. They will fix this soon. You don't really need map track, because the journal already track it for you and once you get close you will see the (!) on your mini-map, what else do you need? An auto-walk perhaps?
    I played FFXI for 2 years and loved it and i emphesize love as i think its my favorite MMO of all time, but then i found WoW which was in its 1st or 2nd year, it didnt have as much user friendly features as it does now but the user friendly experience was still there as well as hardcore aspects. I got hooked as did millions of other players then the game started getting even more casual and even easier than i hoped for and i quit. Im not looking for "Easy Mode" im looking for "Better Mode" if that makes sense...btw i just found a group of ladybugs 20-25 i could solo for a bit...right next to an area filled with level 50 mobs lol
    (1)

  6. #6
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    I learned this the hard way prob wasted 500k+ gil on items and not going to Uldah and that's the place you but and sell stuff.
    (0)

  7. #7
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    ITT: New players dont matter, this game is HARDCORE. L2P etc.

    Edit: I found merit in most of your concerns. Most had to do with user friendliness and I agree with those. This game needs to be more user-friendly, it's a pain to pick up as a new player. This coming from me trying to get several friends to play and they couldn't make it past level 10 because the game was too much of an annoyance to play.
    (1)

  8. #8
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    The enemies around a camp are usually at that camp's level range, so I'd go looking in the general vicinity of camp Tranquil if those are the current leves you are doing.

    On guildleve difficulty, don't be afraid to go back and do the lower rank leves even if you have higher ranks available. If you can set the older ones at a high difficulty and complete them quickly to get the time bonus they might be more SP than the higher rank ones and a lot less of a headache. Don't forget about all your buffs before you engage, Protect + Shell + Stoneskin + Shock Spikes gives you a good amount of breathing room. If you work on Thaumaturge a little bit you can also pick up Sacrifice which gives you a nice Regen effect.
    (1)

  9. #9
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Estellios View Post
    The enemies around a camp are usually at that camp's level range, so I'd go looking in the general vicinity of camp Tranquil if those are the current leves you are doing.

    On guildleve difficulty, don't be afraid to go back and do the lower rank leves even if you have higher ranks available. If you can set the older ones at a high difficulty and complete them quickly to get the time bonus they might be more SP than the higher rank ones and a lot less of a headache. Don't forget about all your buffs before you engage, Protect + Shell + Stoneskin + Shock Spikes gives you a good amount of breathing room. If you work on Thaumaturge a little bit you can also pick up Sacrifice which gives you a nice Regen effect.
    Thanks for the tips! I normally always buff up before doing anything, I will work on Thm for sacrafice (did not know this) thank you!
    (0)

  10. #10
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Hi OP. Welcome aboard! You have a lot of valid concerns regarding interface and new player friendliness.

    The User Interface forum may also appreciate your support for a quest tracker. There's the journal with the map button there that will show the quest-related NPC or location, but hide all other markers, but to me, couldn't that quest objective be incorporated into my regular map? Little touch ups like that here and there. It's not like a player knows where to go without checking the journal map, so ... why not?

    And I think most of the folks here don't know what it's like starting from scratch with physical level 1 with 1.18. Unfortunately, the mages are some of the tougher classes to rank up. Chances are, your physical level is lower than your mage rank, so you don't have too many points to invest into Vitality and the like. Even if you did, as you said, groups of enemies unleashing their weapon skills or spells can take a mage down pretty fast which makes soloing a leve less sexy than advertised).

    Better direction after the entry missions could be desired. And the cities aren't balanced in the sense that players have crammed their retainers in unsafe and unhealthy conditions that is the wards of Ul'dah with overpriced beginner and intermediary gear. Gridania and Limsa Lominsa across the servers appears to be less than populated.

    I lost my train of thought, I post before I forget anymore, har har! But welcome aboard and thanks for the feedback!
    (1)

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