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Thread: FCoB Nerf?

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  1. #1
    Player
    lolnin's Avatar
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    Oct 2014
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    35
    Character
    Anime Dad
    World
    Leviathan
    Main Class
    Arcanist Lv 60

    FCoB Nerf?

    After the absolutely crippling nerfs second coil received (especially 7), I can't help but wonder how they will decimate final coil whenever that will be. I can't speak for t13 as I am still progressing through it myself, but I just have a laugh to myself thinking how they will handle the other turns; mechanic heavy t12 in particular.

    Idk, just wanted to have some fun with this lol. How do you think they will nerf the current turns to be more accessible come 2.5 part 2 / expansion (whenever it would happen)?

    T12 - Blackfires spawning too close to one another no longer pulse / apply vuln stacks, only slight aoe dmg for stepping in them.

    - Base hp of blackfires are lowered to where its ok if you miss with whitefire!

    - Bennu hp lowered (big and small)

    - Flames of Unforgiveness will no longer one hit its target if brand was not swapped, but very close to it.

    - Bluefire will no longer apply dot (but keep the slow) if someone stands in the explosion and will do minor dmg.

    - Damage and healing received penalty from bluefire will be removed

    - Redfire will still cleanse bluefire from the ground. However, if redfire is picked up with someone without blue, it will still apply the dot to the entire party but for signifigantly lower damage (something medica 2 could outheal)

    That's all I can think of for now lol, feel free to add your crazy ideas that SE will probably actually implement to make these fights very forgiving and near faceroll!
    (1)

  2. #2
    Player
    gothikka's Avatar
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    Mar 2011
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    Limsa Lominsa
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    59
    Character
    Darknecros Etna
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I actually hope they put FCoB in the DF, WITHOUT the nerfs for at least a month before/if they decide to nerf them, as I want to do them before the nerf, but can't for the life of me, find any statics or learning parties (or fill one up in PF for that matter) [Hyperion server] Some fights, like T10, with a little experience, I see doable in the DF.
    (0)

  3. #3
    Player
    Sapphic's Avatar
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    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Or slower pop on Bennus so easy to get to add phase with 4.

    No stacks if Bennus not killed in time or if the rebirthed together, like being able to AE all the small Bennus together then AE em again when they rebirthed as Big Bennus.

    T11, only one pair tethered?

    t10 less hp on adds, no buff when 2 of the same close together. No randomness in final phase so no more tether+ charge combo, or thether and 2 with tethered peep dont get vuln debuff so can stay in to absorb the charge.

    And half a dozen forum posts saying "THEY HAVN'T NERFED EM ENOUGH!11!eleventyone!"
    (1)

  4. #4
    Player
    lolnin's Avatar
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    Oct 2014
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    Anime Dad
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    Leviathan
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    Arcanist Lv 60
    Quote Originally Posted by gothikka View Post
    I actually hope they put FCoB in the DF, WITHOUT the nerfs for at least a month before/if they decide to nerf them, as I want to do them before the nerf, but can't for the life of me, find any statics or learning parties (or fill one up in PF for that matter) [Hyperion server] Some fights, like T10, with a little experience, I see doable in the DF.
    T10 and 11 are very puggable already (on Levi at least, I expect it to be the same for other high pop servers such as gilg and sarg) and I have even seen a few T12. Not sure how it is on Hyperion but just keep on trying to get thise parties going!

    Quote Originally Posted by Sapphic View Post
    Or slower pop on Bennus so easy to get to add phase with 4.

    No stacks if Bennus not killed in time or if the rebirthed together, like being able to AE all the small Bennus together then AE em again when they rebirthed as Big Bennus.

    T11, only one pair tethered?

    t10 less hp on adds, no buff when 2 of the same close together. No randomness in final phase so no more tether+ charge combo, or thether and 2 with tethered peep dont get vuln debuff so can stay in to absorb the charge.

    And half a dozen forum posts saying "THEY HAVN'T NERFED EM ENOUGH!11!eleventyone!"
    lmaooo the last part is sooo true though. and i agree with your bennu suggestion more, it makes much more sense for this sort of topic.

    one tether would also make t11 last phase very easy, though i can still see people not noticing they are tethered and just running opposite directions...maybe they apply vuln stacks at a lower rate? and missiles / beam will no lnger be random but in a set order (ie stack - spread always).

    t10 they can do just like above as you mentioned, just have a set order but remove tether charge as an option haha
    (1)

  5. #5
    Player
    Windklinge's Avatar
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    Nov 2014
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    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    imo after heavenswards launch fcob wont matter anymore as its no longer max level endgame content. so if they nerf it by then who cares anymore? the gear wont matter anymore aswell. enjoy it till expansion. its very doubtful they nerf it before. but they defintily have to get rid of the lockout by the time patch 2.55 lands end of march. otherwise why bother with rng madness with only 5-6 weeks left? a nerf wont happen till lvl 60. which is a nerf by itself lol^^ mobs beeing lvl 50^^
    (6)

  6. #6
    Player
    lolnin's Avatar
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    Anime Dad
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    Leviathan
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    Arcanist Lv 60
    no one is saying it wont / shouldnt be nerfed..it is just a fun thread discussing how they will murder the newer turns much like they did second coil ( and you cannot deny that is exactly what happened. those bosses arent even a shell of their former selves, which is fine and all since its outdated but dont pretend they were not SEVERELY dumbed down).
    (0)

  7. #7
    Player
    Kasathar's Avatar
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    Dec 2011
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    Limsa Lominsa
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    Character
    Kasathar Belaris
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Has T5 been nerfed yet? I am still stuck at Twintania and its cheap shot dive bombs. Great news!!
    (4)

  8. #8
    Player
    FranSeara's Avatar
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    Dec 2014
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    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kasathar View Post
    Has T5 been nerfed yet? I am still stuck at Twintania and its cheap shot dive bombs. Great news!!
    Just show up and get a free pass go card. I had a hard time finding people this weekeend to run t2 and t5. It took 3 hours to find a team for t2 and that was with 6 members in our group. The first coil just needs to be shut down, unless your light farming or rare mats. lol
    (0)

  9. #9
    Player
    kyuven's Avatar
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    Sep 2013
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    Ul'Dah
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    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by FranSeara View Post
    Just show up and get a free pass go card. I had a hard time finding people this weekeend to run t2 and t5. It took 3 hours to find a team for t2 and that was with 6 members in our group. The first coil just needs to be shut down, unless your light farming or rare mats. lol
    I say just shut down T3. It's the most superfluous "raid" zone in the entire game.
    t4 and 5 can stay. they serve a purpose.
    (1)

  10. #10
    Player
    Kasathar's Avatar
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    Character
    Kasathar Belaris
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by kyuven View Post
    I say just shut down T3. It's the most superfluous "raid" zone in the entire game.
    t4 and 5 can stay. they serve a purpose.
    I agree with this. T3 is just fluff.
    Also, I am not looking forward a "carry", I really want to beat Twintania, but I just despise when developers rely on randomness (which you see a lot in this game) instead of clever design.
    (1)
    Last edited by Kasathar; 01-07-2015 at 06:55 AM.

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