I know targeting isn't really related to the dev tag that I've used, but there is no dev tag for targeting (would help to have one, as its important), now, on to the problems.

The new targeting system based on targeting modes was an improvement compared to the last, but it is still lacking, part of it is because it doesn't favor all classes equally, and the other part is because there is another problem that isn't directly related to it (but is the major flaw in the targeting system). Now, a bit more in-depth:
  • The actual targeting system doesn't favor DoM classes, due to their multiple role in the party (DD - healing - buffs - status effects), basically this means that you have, in a battle, to target the enemy and your allies, this makes it extremely cumbersome to have a targeting system where you only target your enemies on a certain mode, and only you allies on another.

    Having some monsters disappear (like hedgemoles) only make it worse, as many players I've come across tend to press down to self-target and prepare a AoE heal, as this attack is quite damaging for a DoM. After healing they often forget to get the mode back to all and end up spending some seconds standing still until they figure.

    Actually it is a better choice only to use all (yes, you can change the target when you're going to use a spell, but you do lose time having to choose it every time you use one, specially when you just want to hit the same monster)


  • The other problem is that the targeting system is based on horizontal position (in relation to the player). As enemies move (and players too) this does cause some problems. An annoying effect is that sometimes you want to target someone that is right next to you to heal and you end up targeting someone, that is miles away, just because he is closer to you horizontally.

    Same thing applies to enemies.

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As there are 2 problems I offer 2 suggestions.

First would be to implement a distance based targeting system. I'm really tired of targeting a peiste when there is one right in front of me, only to find out after failing a spell, that I'm actually targeting a peiste behind that one that was a bit closer horizontally.

The second suggestion would be to use the following targeting system (I play using a gamepad, so this might or not apply to other devices):

Up: Cycle enemies
Left / Right: All cycle
Down: Cycle party members (first press self-targets, next presses target other party members)


All this using the distance suggestion. Party targeting could also follow the show order of party healthbars

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I think that would speed up targeting, while keeping specific targeting that modes introduced and being more practical for DoM classes.