Quote Originally Posted by MilesSaintboroguh View Post
Kaiser, the problem is people don't WANT to roll as a healer/tank. You can give all the incentives you want, but the novelties will wear off and if people don't want to go something besides DPS, then you can't exactly force them to. We can only hope Dark Knight and Astrologian are interesting enough for people to stick with them.
Yes, this is the source of the imbalence in a way. Tanking and Healing is not a simple task (Though as a carieer DPS my self I'm not saying DPS is easy). I say it could add some more balence since there are plenty of people who will pla ya new class to 50 for the sake of having all 50s (Which is why I'm lvling BLM which I ROYALY Hate playing as). But some of those people will turn out to love the class and play it more regularly. All in all I have 4 favorite classes Dragoon (My main class) Paladin (Though I'm looking forward to Dark Knight), Bard (As I'm also an Archer IRL), and Summoner (Gotta love bending primals to your will). But there are people who WILL NEVER play as a tank or healer simply because they only like one class. But if there was more to pick from they may change their mind. I wasn't liking the looks of Rouge and Ninja until I gave them a shot. I also use to see Monks and White Mages as squishy punching backs till I played them my self and saw how bad ass they could be. But we eventually come to the paradox "You can't please eevery body". If they had wanted too they could have made it where your job was compleatly irrelevent. (Tanking Bards? Not on my watch! <Hallowed Ground> <Provokes then flash spanm>) It's a full time job just to filter what's a legit problem and who's just whineing because they secretly suck.
but any way, more tanks and healers would help, but ultimatly nothing will fix it because Players use, abuse, and at times down right ignore the system. That's the whole reason Ninjas were so OP was because they were being played in a way that wasn't expected. So most of the problems in the game are entirely the fault of the players. And trying to change a way a person plays an mmo is like trying to change the way a culture practices religion, aka compleatly impossible.