Um.......... nope. Not happening. This thread is just more dps whining that the most popular archetype is the one with seemingly zero responsibility and expectations (which is false).
Kaiser, the problem is people don't WANT to roll as a healer/tank. You can give all the incentives you want, but the novelties will wear off and if people don't want to go something besides DPS, then you can't exactly force them to. We can only hope Dark Knight and Astrologian are interesting enough for people to stick with them.
Yes, this is the source of the imbalence in a way. Tanking and Healing is not a simple task (Though as a carieer DPS my self I'm not saying DPS is easy). I say it could add some more balence since there are plenty of people who will pla ya new class to 50 for the sake of having all 50s (Which is why I'm lvling BLM which I ROYALY Hate playing as). But some of those people will turn out to love the class and play it more regularly. All in all I have 4 favorite classes Dragoon (My main class) Paladin (Though I'm looking forward to Dark Knight), Bard (As I'm also an Archer IRL), and Summoner (Gotta love bending primals to your will). But there are people who WILL NEVER play as a tank or healer simply because they only like one class. But if there was more to pick from they may change their mind. I wasn't liking the looks of Rouge and Ninja until I gave them a shot. I also use to see Monks and White Mages as squishy punching backs till I played them my self and saw how bad ass they could be. But we eventually come to the paradox "You can't please eevery body". If they had wanted too they could have made it where your job was compleatly irrelevent. (Tanking Bards? Not on my watch! <Hallowed Ground> <Provokes then flash spanm>) It's a full time job just to filter what's a legit problem and who's just whineing because they secretly suck.Kaiser, the problem is people don't WANT to roll as a healer/tank. You can give all the incentives you want, but the novelties will wear off and if people don't want to go something besides DPS, then you can't exactly force them to. We can only hope Dark Knight and Astrologian are interesting enough for people to stick with them.
but any way, more tanks and healers would help, but ultimatly nothing will fix it because Players use, abuse, and at times down right ignore the system. That's the whole reason Ninjas were so OP was because they were being played in a way that wasn't expected. So most of the problems in the game are entirely the fault of the players. And trying to change a way a person plays an mmo is like trying to change the way a culture practices religion, aka compleatly impossible.
Yes, adding healer and tank classes would help, but ultimately, as another person said, people are not interested to play the role, so it's not about the class. But i still keep my position. Again, it's all about the ratio and i don't understand why you seem discrupted with this concept. Allow me to amplify. Imagine a 99 men raid with 1 healer, 1 tank and 97 DPS. Do you honestly think tanks would get instant queue ? OF course not. We would see DPS having instant queue.
Well they'd still get instant queues simply because there's so few tanks playing that they can fill those spots that no one else wants to fill.
Right but the idea is not getting ALL jobs instant queue, because that is simply impossible. The idea is to reduce the waitig time for DPS with some incentitive. The 4500 gils reward is a joke, let's face it. Now a 6 men dungoen will greatly reduce the waiting time in queue for DPS and after that, if DPS still QQ on a 20 min waiting queue, well, that's their problem.
Don't get me wrong ZaaZaa, I'd love the DPS cues to go down too. But I'm just not seeing how this in particular is a solution. At best it would do nothing to fix it at all and at worst it could dammage it worse than ever. There NEEDS to be a solution but it's much more complicated than Add a Job or Reduce/Increese the Cue Numbers. The core problem is "Why are there so many more DPS Players" which is a question that can't be answered by players and maybe not even the devs them selves. In 1.0 there was the "Fatuige System" where you could only level one class so much per day before it stoped earning EXP.Right but the idea is not getting ALL jobs instant queue, because that is simply impossible. The idea is to reduce the waitig time for DPS with some incentitive. The 4500 gils reward is a joke, let's face it. Now a 6 men dungoen will greatly reduce the waiting time in queue for DPS and after that, if DPS still QQ on a 20 min waiting queue, well, that's their problem.
The idea was that it'd deture players from using the same class all the time and ultimatly add diversity to the player base. How ever, instead it was one of the greatest mistakes that the privious director did because truly dedicated level grinders like the ones from FF11 could wind up getting ALL classes to that 0 EXP threash hold in one day thus hurting the player base and ultimatly one of the main killing factors for 1.0's Dev team.
So while a solution is needed it needs to be examened carfully as to not make the problem worse. Remember how hard it is to find FATEs and how infrequently some spawn? That was a consequnce of a hasty decition made back during the 1st releise of the "Lightning Strikes" event. And it's been a constant problem since then because of one hasty decition they made 3 months into the games release.
Last edited by Kaiser-Ace; 01-12-2015 at 04:20 AM.
Tank popularity is the key problem, and is caused largely by the human factor. They effectively must be leaders, and if they don't lead well they are berated leading to fewer interested.
Id personally like incentive to keep 2 tanks in parties more often... Nexus was horrendous due to onetankplox mentality. If tanks were more popular, there would be more of them.
Perhaps there could be some sort of wondertwinpowersunite buff if a party has two tank jobs? (probably a pipe dream, still...)
Last edited by Duuude007; 01-12-2015 at 04:25 AM.
You could be on to something. Tanks are rare because of how much people mistreat the ones that are in the game. I certanly don't like it when a DPS critisizes how I tank and I wind up thinking "Ok, you tank the pulls while I suck at DPSing, how does that sound?" Thus the DPS vs Tank hatred. Then Healers start to be rare because they are the 1st to get blamed if ANYTHING happenes. It dosn't matter that the party died from Megaflair's one shot kill because aparently a healer that dosn't suck can heal the entier party even though every one is dead. This the Healer vs DPS hatred and the Tank vs Healer conflicts.
People don't want those positions because they arn't fun. And they arn't fun because of how poorly they get treated. It causes the thinking "I can get yelled at and critisized IRL for free, why am I going to pay 12.99 USD a month to get the same treatment online?"
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