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  1. #61
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Here are items I think that could use improvement. While some may affect scholar these are some major key points that drive me nuts.

    -Bane - 3 target limit, why does it only go to 3 targets. BLM gets all, DRG gets all, wait all classes have multiple AoE's that hit all targets.
    -Tri-Disaster - Does anyone use this? Needs to be gutted or tweaked. Maybe complete overhaul which would make SMN's potentially more viable.
    -Fester - Amazing ability but would be nice if it had a contagion like effect. Hits for potency of 100 for each effect and adds an additional 5 seconds per each effect on target.
    (Or maybe a flat 10 seconds to each effect on target)

    These are just some basic thoughts even though I think the Fester idea is brilliant as it doesn't effect SCH and helps with mana issues of reapplying dots. I love using SMN but like everyone else I find it easier to use BLM in dungeons. So I use SMN for all my maps including solo'ing Peiste and leave BLM to dungeons.
    (0)

  2. #62
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I leave my White Mage for dungeons which is easier than the Summoner. Something is obviously broken with a DPS job when its easier to go healer.
    (2)

  3. #63
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Akiza View Post
    I leave my White Mage for dungeons which is easier than the Summoner. Something is obviously broken with a DPS job when its easier to go healer.
    I've also heard people take Scholar because of DPS in cleric stance.

    Something is horribly wrong when people prefer the HEALER variation over the DPS job.
    (3)

  4. #64
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    And yet still no dev response...

    I hardly see any smn at all anymore. I guess they dont care ; ;
    (0)

  5. #65
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    After putting in much thought into this decision. I've decided to go ninja. So good job Dev team, you win. I hope the victory is satisfying.
    (1)
    Last edited by Bigcat9715; 01-22-2015 at 10:15 PM.

  6. #66
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Bigcat9715 View Post
    There is actually word about Summoner you just need to use Google translate to find it.
    A translation by Slycer at BlueGartr here.

    I'm sure the job balance will be greatly adjusted when Heavensward is released, but do you have any jobs that you plan to adjust during the patch 2.5 series?
    Y: In particular, I think we need to consider Summoner, but we're still working on the adjustments. Originally, we were planning to add new actions to Summoner with Heavensward to adjust MP consumption. However, since 3.0 is still a ways off, we're thinking about other careful adjustments. As we release each piece of content we see which jobs are too strong or not strong enough. We're also focusing on carefully adjusting things for 3.0, so we'd like to make adjustments as soon as possible, but please wait for a bit longer.
    (3)

  7. #67
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Wintersandman View Post
    Here are items I think that could use improvement. While some may affect scholar these are some major key points that drive me nuts.

    -Bane - 3 target limit, why does it only go to 3 targets. BLM gets all, DRG gets all, wait all classes have multiple AoE's that hit all targets.
    -Tri-Disaster - Does anyone use this? Needs to be gutted or tweaked. Maybe complete overhaul which would make SMN's potentially more viable.
    -Fester - Amazing ability but would be nice if it had a contagion like effect. Hits for potency of 100 for each effect and adds an additional 5 seconds per each effect on target.
    (Or maybe a flat 10 seconds to each effect on target)

    These are just some basic thoughts even though I think the Fester idea is brilliant as it doesn't effect SCH and helps with mana issues of reapplying dots. I love using SMN but like everyone else I find it easier to use BLM in dungeons. So I use SMN for all my maps including solo'ing Peiste and leave BLM to dungeons.
    Can I add remove stun and silence from pets abilities on that list? Titan's fine but Ifrit and Selene have no real use for it.

    Quote Originally Posted by ShinryuReishiki View Post
    A translation by Slycer at BlueGartr here.
    Thanks for this. I wish our forum team understood that we don't have access to Japanese relate magazine and article so we need someone to translate and post this information to help claim the masses.
    (0)
    Last edited by Dyvid; 01-23-2015 at 01:07 PM.

  8. #68
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Wait. So we're getting a buff....???
    (0)

  9. #69
    Player
    Umisame's Avatar
    Join Date
    Mar 2011
    Posts
    70
    Character
    Umisame Makaiju
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    With 2.4 i changed my main job from smn to nin. I hope SE fix soon smn for the people that are playing it. Not only mana issue, they still needs to fix spell speed on smn, it only affects to garuda... titan and ifrit are affected by skill speed.

    I hope that with 3.0 smn starts to change from a dot job with a weak pet to a pet job only.
    (2)

  10. #70
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Umisame View Post
    With 2.4 i changed my main job from smn to nin. I hope SE fix soon smn for the people that are playing it. Not only mana issue, they still needs to fix spell speed on smn, it only affects to garuda... titan and ifrit are affected by skill speed.

    I hope that with 3.0 smn starts to change from a dot job with a weak pet to a pet job only.
    Ninja kept its flavor and identity from single player games while the Summoner became a poor man's Black Mage.
    (1)

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