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  1. #71
    Player
    Duragon's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Duragon Bloodshed
    World
    Exodus
    Main Class
    Arcanist Lv 50
    As soon as we lost thunder..it went all downhill from there.
    (0)

  2. #72
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    I think Miasma II should count towards fester now. Since Ninja's have an attack for 500 Potency. 400 petency on SMN and can use it like every 15 seconds should that would be kind of broken lol

    I would love if bane can hit all target within Range but you will never see melee in dungeons anymore. With all dots up and if the SMN is geared, it will tick for about 550-700 every 3 ticks which is a lot of damage

    Jsut like someone said SMN would either Top or below. I dont see a middle ground for them. If the Devs can do that than Kudos to them
    (0)

  3. #73
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    The middle ground is very easy to achieve. Small buffs to MP regen and minor damage buffs would bring them into line.

    You can accomplish both of these things with one change:
    Give Fester a 50% chance to allow your next energy drain to cost no aetherflow.

    This fixes MP regen issues while also giving them a sight damage buff from additional energy drains.

    Easy peasy.
    (0)

  4. #74
    Player
    Duragon's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Duragon Bloodshed
    World
    Exodus
    Main Class
    Arcanist Lv 50
    You have to look at the potency of both Ruin spells and give summoners Thunder back.

    Make Tri-Disaster usefyul as an aoe and dont limit its potential as it has been thus far.
    (0)

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