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  1. #31
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    Quote Originally Posted by Novaura View Post
    I had always just focused on my DPS, starting with DRG and then NIN. It was only after getting my LV50 NIN that I started to make a PLD and a WHM. I can see why it is so tough to both Tank and Heal because you have to be so much more focused.
    I think that just goes for learning new things (or maybe playstyle?). I typically gravitate to my healer when I want to be more relaxed. Or if I need to do raid leading etc because it doesn't require as much focus from me. I also spend more time on my healer too... I rarely dps so it takes a lot more focus for me to do well in that role.
    (1)

  2. #32
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dragoon4life View Post
    I stopped Healing and Tanking because
    I lawled... why did he have to die?

    Anyways, leveled all classes, crafters, and 2 gatherers (working on Fisher sloooowwwwly). All my battle classes are above ilvl 100 too. What they all taught me? Dragoons and Monks are... complicated. Ninjas don't care what side they are on... even in the frontal cones (-.-') Bards shoot their loads early. Black Mages shoot their loads only about 4 seconds after the Bards. Summoners take too long to shoot their loads, and it's really just a trickle at best. White Mages are like "Freshman Healing Class 101". Scholars are like "Sophmore Healing Class 201" NOW WITH PETS! Warriors are like the show off football jock with big muscles and no finesse. Paladins are "Freshman Tanking 101".

    Upside? I like them all, because I know the stereotypes of them all and make damn sure that I don't fall into them. Dragoons and Monks, complicated, but honestly, the least frustrating to handle as a tank. It's the Bards and Black Mages that annoy me when tanking. So desperate to shoot their loads they try to pick off mobs I'm gathering during a mass pull. Ninjas have very little need for positioning, so WHY they stand in cones, I'll never know. I must sympathize with healers, handling the massive damage I take when facing down 10-12 mobs is not easy, so I tip my helm to you. All in all, I play them all so that I can give advice on them all to my FC members. Like don't swift cast Flare when your tank is in the middle of a pull. Save your Flaming Arrow for when the tank come to a STOP. Get out of the cone or I give you the cone of shame!
    (2)

  3. #33
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Radacci View Post
    for quelling strikes, it's best to use it before you start DPS. it will minimize your aggro build, when you do your burst rotation, and you'll be on the bottom of the hate bar.
    using it after burst, won't do much. it only reduce the aggro you make, it doesn't lower your actual hate. So use it at the beginning, and it's unlikely that you'll overaggro; same for BLM, since they can use quelling strikes.
    I remember one DF a while back, BRD stole hate from the boss (pewpewing on pull) tank said to use quelling strikes, BRD said no as "it lowers mu deeps" :P (didnt say it like that, i just added for more dramatical effects :P )
    (0)

  4. #34
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Don't play that many jobs but.

    Mudra lag is real
    Healers can DPS far more than it might look like
    Almost every healer from DF is lazy or bad
    A stupid BLM is a tank's nightmare
    So is a stupid healer spamming AoE heals
    (2)

  5. #35
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Tanks don't need to spin the boss around to avoid its AoEs, it's plenty easy to move out of the AoE, then move right back into your original spot afterward and before the boss has time to move.

    There's no excuse for using Titan/Topaz Carbuncle in a dungeon if you have even a halfway-decent tank.

    Eos is OP.

    BRDs should really have been made a Tanking class.

    Tanks (and ONLY tanks) should have access to an ability that lets them literally steal hate from someone else.

    MNKs do not need buffing.

    BRDs do not need buffing.

    MNKs do not need Goad.

    WARs DO need Goad.

    Edit: Specifically, MNKs don't need to receive Goad, but WARs do.
    (0)

  6. #36
    Player
    Eltaire's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    165
    Character
    Venoix Fortemps
    World
    Tonberry
    Main Class
    Scholar Lv 80
    Quote Originally Posted by dayspring83 View Post
    I main SCH but also have BRD at a similar ilvl (110, 108 respectively) and have been critical of some DPS lately in ST for moving out of range of healing spells. It drives me nuts when I see your HP at 10% but you're on the other side of the platform from ?
    This!

    This frustrates me. If you're out of the range of my Succor, then obviously you're not going to get healed. If you're on the other side of the arena, and the rest of the party are either on my side, or in the middle, you're not going to be single target healed either. Not only do Healers have to contend with dodging AoEs, but we also need to be mindful of where everyone is at any one point of time. If you stray too far away, chances are you're not going to be in healing range. And I generally won't run away from the rest of my party to Resurrect when someone dies for being out of range, either.
    (4)

  7. 01-10-2015 09:19 AM

  8. #37
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by DarkStar View Post
    Edit: Specifically, MNKs don't need to receive Goad, but WARs do.
    MNKs totally do need Goad in FCoB, otherwise you run out sooo fast, even with invig, WAR off tanks so TP usage can be regulated. For 4 peep dungeon speed runs, yus, dat overpower spam to kill stuff and hold em all. Also a good BRD should paeons between pulls for the WAR. Or mages ballad if a PLD/WHM as WHM will probably be using holy anyways.

    Agree on the rest. Also Eos Aint OP, she's awesome XD

    Would be nice if Cover transferred any Enmity (along with damage) from the cover target during the duration to the PLD.

    BLM, would make it more interesting if their rotation was more dynamic than fixed.

    SMN needs help as it dropping further behind, or more utility. Should be as effective on single target as BLM to make both as desireable. Increase Bane to 5 targets? No other Job has a hard limit on how many mobs their AE abilities can hit outside of range and positioning.

    PLD, a second combo that isn't their main enmity generating combo and maybe add utility like WARs have to that combo? Not the same debuffs of course ^_^

    Rest, imo, are in a good place.
    (1)
    Last edited by Sapphic; 01-11-2015 at 12:41 AM.

  9. #38
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I understand why people don't want to play tanks.
    (2)

  10. #39
    Player
    DarkblueMateria227's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Echo Ma'ruh
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Radacci View Post
    Tanks need to position themselves, so BLM can AOE properly.
    Tanks need to stand still, so melees can hit mobs/do positionals.
    Tanks shouldn't pull more than they can handle, in terms of keeping aggro, and staying alive.
    Tanks tend to believe they are invincible, just cause they got high ilv...you're not, so use defensive buffs, instead of blaming healers, when you die.
    WHM who use fluid, are annoying as hell, for melees.
    Melees need to swap targets, if they are close to overaggro tank.
    BLM need to let tanks get aggro, before Flare'ing away.
    Fairies don't care about tanks, unless they are close...so SCH should micro manage fairy, or stand closer to tanks.
    if you're nin, and run out of TP, you can expect other melees did too, so goad them when you use invigorate.
    if you got multiple melees, goad one early, so their TP stays high, then you can goad someone else, by the time their TP gets low.
    Preach brother preach!
    (0)
    http://www.animeotakus.org/image/anime/1404/because-skill-brings-knife-gun-fight-wins-anyway-blade-and-s-anime-otakus-1398098083.jpg

  11. #40
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    The first 3 jobs I leveled to 50 were Bard, White Mage, and Paladin. While leveling the former two I was able to somewhat spectate how the other jobs play and what they do. (That said, I also had low level experience prior to dungeons with those three in the alpha and beta stages as well).

    As a Bard I didn't want to use mage's ballad and army's paeon at first because of the damage reduction until I started leveling White Mage. When you run low on MP the party can easily wipe, or if you win it's just barely.

    As a White Mage I realized I needed to be mindful of my positioning as a Bard, and to not stray too far from the healer. Chasing down BLMs, SMNs, and BRDs to heal them is a pain in the ass sometimes. I also hate when someone decides to get behind an object (like the stones in Garuda, or a wall or pillar in a dungeon) and out of my line of sight.

    As a Paladin I learned how Provoke works. So many tanks didn't (perhaps some still don't) understand how it worked at all. Aside from it's use in Ultima Hard Mode, nobody ever really properly used it lol. Can't tell you how many times I suddenly got the aggro after a random provoke.

    Then I leveled Dragoon (on an alt), Monk, SCH/SMN, and Ninja. But I won't go into detail on those.

    And since others did something like this :P :
    -Stay in healer's range and line of sight.
    -use Bard songs when healer's MP is visibly low/someone asks for ballad or paeon.
    -foe requiem is amazing with anyone using magic attacks
    -Provoke puts you to the top of the hate list +1, and can actually lower your enmity if you're already at the top.
    -staggering certain cooldowns is beneficial
    -mantra can be a life saver
    -positioning correctly every time on monk and dragoon is necessary for optimal damage output
    -Goad on WARs and/or MNKs is necessary if there is no bard or the bard is preoccupied with mages ballad or is out of MP.
    -micromanaging Eos can be very beneficial for healing efficiency, Selene is better off on auto.
    -Crit adloquiums are amazing
    -tanks who don't wait for initial buffs are bloody annoying (just wait 3 seconds for protect, and another 2 for insta stoneskin 2/succor before running off! Come on!).
    -tanks who keep turning enemies are REALLY ANNOYING FOR MONKS AND DRAGOONS.
    -Tanks who don't flash/overpower enough on big pulls are bound to lose hate.
    -Bards who don't use songs to keep tank's MP/TP up when they can should, particularly on big pulls (if you see a bunch of overpowers, it'd be wise to sing paeon. And PLD has no MP with BLM double flaring? Probably want to sing ballad).
    (1)
    Last edited by File2ish; 01-11-2015 at 01:13 AM.

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