Grats and glad you enjoy frontlines. I am more impressed with the almost 500k healing. That takes the right conditions.
Grats and glad you enjoy frontlines. I am more impressed with the almost 500k healing. That takes the right conditions.
Never noticed that, good eye.
He/she almost quadrupled the healing of the other 3 healers
Iv always wondered why dps/kills get the recognition from the scoreboard stats (by default) in order to tally the players final position. Most likely for the dps to get so much kills, and not die themselves, is for a skilled healer to be in the right place at the right time (though you had 3 healers helping you). This in itself is a very underrated skill.
That healer was in your Alliance, so I guess he/she was supporting you very well, and taking full credit for kills would seem quite arrogant. (I was not there so I cant assume).
Last edited by Accolade; 01-09-2015 at 11:39 PM.



^^
I also wonder why there isnt a better way to track the contribution of Tanks. Probably cause its hard to figure out how they assist in a PvP setting. I tank all the time as a warrior and I know that I do help a lot between my stun and Holmgang not to mention my debuffs I throw out. Either way, I normally hate PvP and never play but this game has me hooked.



I hate to be THAT guy, but raw numbers mean nothing.
Huge heal numbers could just be that guy spamming medica2 and/or cure 3
Huge kill/death ratio could just be the guy last hitting people while not being in the heat of the battle 90% of the time (though in OP's case, there are raw damage data to back up his claims at least ^^ I've seen some hilarious SS with 15ish kill and as low at 20k damage)
Also, kills do not matter that much in FL. I've seen teams getting ravaged and still win because they were holding points. K/D ratios were horrendous, but only victory matters
I have done enough matches to know to break the 400k you have to almost fight from start to finish. Does this mean you helped your team, maybe not. If you controlled the flag the whole fight it is awesome and almost always guarantees the other team 3rd place. If you wasted 15 mins and never got a flag your team was dead weight.
Last edited by Stormrider; 01-10-2015 at 02:32 AM.
well since you are being that guy, go awayI hate to be THAT guy, but raw numbers mean nothing.
Huge heal numbers could just be that guy spamming medica2 and/or cure 3
Huge kill/death ratio could just be the guy last hitting people while not being in the heat of the battle 90% of the time (though in OP's case, there are raw damage data to back up his claims at least ^^ I've seen some hilarious SS with 15ish kill and as low at 20k damage)
Also, kills do not matter that much in FL. I've seen teams getting ravaged and still win because they were holding points. K/D ratios were horrendous, but only victory matters



Pretty much what this guy said.I hate to be THAT guy, but raw numbers mean nothing.
Huge heal numbers could just be that guy spamming medica2 and/or cure 3
Huge kill/death ratio could just be the guy last hitting people while not being in the heat of the battle 90% of the time (though in OP's case, there are raw damage data to back up his claims at least ^^ I've seen some hilarious SS with 15ish kill and as low at 20k damage)
Also, kills do not matter that much in FL. I've seen teams getting ravaged and still win because they were holding points. K/D ratios were horrendous, but only victory matters
Most if not all WHMs with high numbers are not actually good PvPers. It's too easy to buff healing numbers and be bad.
Grats to the OP on the kills and numbers to back it up though. However I always suspected that ninja would be OP in PvP. lol. I haven't PvPed since 2.4 came out... or something. I should really get back into it.



Still like my 417k healing game with WHM. :3
Well tbh this is the first ever indication that I have seen that anyone at all reads the stats at the end.
Im pretty sure that 95% players dont care and instantly leave and re-queue in fear of missing the next match.
Assessing the stats rely on too many uncontrollable variables for me personally, so an ego trip doesnt seem to warrant missing the next queue.
Pretty much this.Well tbh this is the first ever indication that I have seen that anyone at all reads the stats at the end.
Im pretty sure that 95% players dont care and instantly leave and re-queue in fear of missing the next match.
Assessing the stats rely on too many uncontrollable variables for me personally, so an ego trip doesnt seem to warrant missing the next queue.
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