Quote Originally Posted by Zysets View Post
... but I also wouldn't mind it being on the cash shop if the price is reasonable.
One of the main objections to a cash shop is that all prices there will be inherently unreasonable. It's a major part of the way such cash shops work.

Using the Lightning Strikes rewards as an example, when the event was active, it was possible to do the entire thing within a day. With subscriptions running between $10 and $15 per month, that means that it only cost the original players between 33 and 50 cents (actually less than that, because we could do other things that day as well), and for that, we got not only the rewards but the event itself. Giving just a small portion of that event (the rewards alone, without the activity) and giving it much later long after the charm of being new has worn off, would inherently be worth quite a bit less. If they charge anything above about ten or twenty cents for the entire package (hairstyle, full outfit, and all eight weapons), then it's grossly overpriced.

But cash shops aren't cost effective at reasonable prices. SE wouldn't want to have to process a special payment if they're only going to get ten cents for it. We're more likely to see a couple dollars or more per item than ten cents for the whole package. Developers put items into cash shops so that they can charge major-feature prices on trivial individual items. On F2P games, this makes sense, because those individual items have to in turn fund all the major features that are part of the base game. But here we're already paying for the major features with game purchase and subscription fees. We shouldn't have to fund them again with overpriced cash shop items.