I've taken the liberty to bold the very important word in your post that literally disprove your own point. Raids are not the open world. The hard/normal mode division in raids is not in fact a method to make "normal" content harder. It's their to lower the bar even further to shut up the people who don't give any crap about giving themselves ulcers "playing their best" and just want to experience the story.
Your statement is not at all analogous or for that matter relevant to the point you are responding to.
In before posts saying easier version "NEEDS NURF TOO HARD!" XDI've taken the liberty to bold the very important word in your post that literally disprove your own point. Raids are not the open world. The hard/normal mode division in raids is not in fact a method to make "normal" content harder. It's their to lower the bar even further to shut up the people who don't give any crap about giving themselves ulcers "playing their best" and just want to experience the story.
Your statement is not at all analogous or for that matter relevant to the point you are responding to.
Albeit they aint making em facewalk easy, there will still be a "challenge" was stated story mode version will be post echo difficulty and people still struggle with echo+ over gearing.Same, i called it!, will happen with story version of the raids, some will still find em too diffivult (or blame everyone else except themselves of course ^_^ ).
Last edited by Sapphic; 01-12-2015 at 03:40 AM.
Rather than the D3-hardcore style, I'd prefer a more "classic MMORPG" style. Things like:
Takes much, much longer, like ten times longer to level. No rested bonus, no armoury bonus. This means all the level 10~45 crafted gear now will have a market. Level 1~49 actually matter now. You'd actually seriously consider melding your level 32 gear. Vendor food no longer have experience bonus, but crafted food gets 5% experience bonus.
Near-complete breakdown of aetherite network. The only form of teleportation that works is Return, and each Return will consume a materia (but will have no cooldown). You also may only set your Return point to one of the three starting cities. Chocobo porter network is however much more comprehensive, and you may take a chocobo from any station to any other station.
Death penalty: 15% of the total exp required towards the next level with level downs. No death penalty if you are Raised within 3 minutes; if not, then your body will disappear, and you will revive at your Return point with the death penalty; if you're in a instanced dungeon/raid, then you may revive with death penalties inside the entrance of the instance.
No token gear whatsoever. The current token gear becomes crafted using material from the appropriate iLv raid content (main material) and light party content (secondary material).
And zones scaled up at least twice their current size.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
EQ1 aint the same, hasn't been fora while :S Gear got superboosted for levelling, enough that you can solo open world leevl 50 raid mobs @lvl 50 with a merc. No corpse drops either, and can pretty much solo level VERY fast, especially if you follow the boosted XP zones. I was even soloing planes raid trash to level up XD
Can we please have an Oceanic Server before this, please???Pretty please![]()
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Unfortunately the problem with specialized servers of any kind boils down to the cost and trouble of maintaining two separate systems. It's easy when all you have to do is turn a flag on or off (like perma-death, or open PvP as classic examples), but when you're creating a whole new set of rules like different game balance and difficulty, it can compound the difficulty in maintaining things over time. Every time they have to add something, they now have to balance it twice (or more).
Though while we're dreaming of different server types, "no duty finder" is kind of something I always wanted. The option to pick a server where the population all knows each other and has more of a community seems like something worth doing to me.
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