So we all know the Class>Job system is going buh bye as we move forward and to a degree many have seen it as a blessing as the original classes were pretty pointless once you leveled them. That made many long for the days of FFXI where most of the original jobs still have value even in end game where as here no one is going to tank Twintania as a Marauder.
But... what if, down the road around or maybe after the expansion Square began to revisit all the original classes and flesh them out more post 30? What if we saw a resurgence of the Rogue's guild story line and all new rogue specific abilities that made them a unique and interesting job to be late in the game?
There were so many great stories and guilds that just lay empty and forgotten now that could be rekindled as players are given the option to continue to work their way down their original path to be a master Arcanist or Archer.
It would create a lot of new content as players would do quest chains for both Gladiator and Paladin attaining unique abilities post 30 for each and creating a diversity and optional play style.
I hate to see all that great content just fade into the distance as we never think about them again and turn our nose up at what really were interesting classes. I personally LOVED the rogue and actually was sad to become a ninja.
I could see Pugilist as an arena fighter never seeing the DPS output of either Monk or Ninja but getting a taunt and stone skin like ability that would put them into a DPS/EmergencyOT position for fights where a single tank is typical, like Twin, but it would be nice 'should' something happen that someone could hold the boss for a couple of OH #&%$ seconds while things get back on track rather then bringing an actual low DPS OT.
Diversity, interest, these are things that honestly, as Square keeps homogenizing all the classes together on it's arrow straight path to Azeroth we really could use. Something to think about Square....![]()