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  1. #1
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77

    Luck/Chance Based Class - Merchant/Gambler

    I have always prefered to play the caster role, this was until i discovered the Corsair class in FFXI. For those of you who are unaware, corsair were a luck based class that shot bullets and used a Roll/Gamble style giving you random outcomes.

    Having one of these classes could proove useful to both parties or even useful traits for crafting/gathering. And it would add a new effect to party dynamic instead of - Tank DPS Heals.

    The idea behind it would be a buffer/support class based on chance with a thirst for gil/rare items.

    Here are some random skill ideas for a Merchant/Gambler like class:

    R05 - Gil Toss - Throw Gil at your opponent for a random amount of damage (more gil used increases damage chance)

    R08 - Heads or Tails - Increases/Decreases gil drop rate.

    R10 - Beginners Luck - Raises one random stat

    R15 - Fighting Fate - Restores a random amount of HP (Higher chance of greater heal when on low HP)

    R20 - Windfall - XP gain increase for the party by 1-7% - 3 Minute Duration. 5 Minute Cooldown.

    R26 - Misfortune I - Reduces an enemys stat.

    R28 - Random Find - Increases gathering chance.

    R30 - Lucky Streak - Abilities used have a more likely beneficial chance. 20 Second Duration - 10 Minute Cooldown

    R32 - Methodology - Has a chance to give party members MP Regen.

    R36 - Prosperity - Increases the chance of gil drop (Trait)

    R40 - Oppurtunity - Increases your critical strike or evade chance by 1-5%

    R40 - Windfall II - XP Gain increases for the party by 8-15% - 3 Minute Duration. 5 Minute Cooldown.

    R42 - Advantage - Swaps current HP with random party member (Higher chance to swap party member with low hp)

    R44 - Fighting Fate II - Restores a random amount of HP to party (Higher chance of greater heal when on low HP)

    R46 - Beginners Luck II - Raises one random stat greatly for each party member

    R48 - Misfortune II - Reduces an enemys stat greatly.

    R50 - Chance - Increases the success chance of crafting.

    R50 - Lady Luck - Slighty Increases the chance of obtaining rare drops +1,+2,+3 (Enemy debuff - Duration 1 MIN, 10 Minute Cooldown)

    My only concern with bringing in a class with the current stat system would be, none of the stats seem to be related to luck.

    What does the community think?

    Do we need a Luck/Gamble based class in the late future?

    Or is this post just rubbish coming out of my head at 3:30 AM?
    (2)

  2. #2
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by Avraym View Post
    R05 - Gil Toss - Throw Gil at your opponent for a random amount of damage (more gil used increases damage chance)
    i stopped right there
    (1)

  3. #3
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Deceptistar View Post
    i stopped right there
    Yeah Gil toss wouldn't be really cool, especially at low level you usually don't have gils to throw away (unless it's not your 1st class) and also does that mean that someone could save up lots of gils and throw 1 million gils at a boss and do insane damage?

    The rest of the idea is nice, I'd probably give it a try.
    (0)