So, yeah the duration adjustment possibly has true validity, the rest I really think is just such a limited value, that it is not worth dev time at this point.Again,
~Spell Duration~
Protect, Shell, Shock Spikes, etc need to last longer. 5mins is too short. 10-15 mins would be great!
I do think shock spikes/stygian spikes should have the same duration as protect/shell, with 5 min duration, maybe 7 minuts 30 sec. shock spike II, stygian spikes II, shell II, and protect II, could then be 10-50 min.
~AOE Range~
Also, the range needs to be widened when buff spells are set to AOE because with this game being unlike the camping, unmoving tactical camps of FFXI, it is hard to make sure that your buffs reach every party member when your party is constantly running around.
Range is fine, I fail to find any true issues here, at this point, with everything going on, this is just a nit picky thing to mention.
~Casting Time~
Why do these spells take so long to cast? If the range cannot be adjusted (and I dont see why it couldnt/shouldnt be) reducing the casting time for these spells would be lovely!
Casting times are just fune, again, with all the real issues, this is ridiculos to mention.
~Spell Canceling~
Um why can't we do this?? Make it so please...
Umm, why would we need to??? if you need to cancel it, then you shouldn't of cast it in the first place.
Thanks,
Sin
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