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  1. #1
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by TomCatMew View Post
    2. Some instant high damage attack. ... Though you cannot parry the flare breathe , you can parry the auto-attack to minimize the damage.

    ...

    3. We can see that many mechanics in Fcob are physics damage, such as earthshaker, bennu's straight line AOE. Parry is useful to mitigate those
    First, if parry saves you on the 1-2 autoattacks during Flatten+Flare, you were in worse shape than you think. If you didn't have cooldowns up for whatever reason, you have failed somewhere as a tank. If you're referring to the single breaths boss does at points in the rotation: not a big deal. It's a healer check. Stoneskin yourself if you're that paranoid about it.

    "Many mechanics" is a really vague way of putting it, and the examples you gave are pretty awful.

    Earthshaker - PLD is virtually never going to be hit by this unless you are off-tank or choose to Cover a melee. You will take one hit at worst in P4 if you suck at timing.
    Bennu line aoe - What line aoe? Just dodge. If you mean just the Bennu itself, it doesn't hit that hard.

    Autoattack crits are largely negligible. Yes T12 boss crits for a ton, that's about the only time it really matters and it's not something you can really control.

    Better way of tackling parry vs non-parry is the same way you tackle cooldowns: what am I using them for? Big hits or otherwise healer-intensive moments (adds).

    T10
    Can parry Critical Rip, adds (except Crackle Hiss)
    Cannot parry Charge, Crackle Hiss, or mechanics.

    T11
    Can parry Resonance, Secondary Head, and Main Head
    Cannot parry missiles/gas (doesn't really matter)
    Cannot parry adds

    T12
    Can parry Revelation, Bennu stuff
    Cannot parry Flames of Rebirth, Brand passing (doesn't really matter)

    T13
    Can parry Flatten, Earthshaker (doesn't really matter), Death Sentence, most adds
    Cannot parry Flare Breath, Tempest Wing, Akh Morn

    Parry is almost useless in 13, and is pretty meh in 10. You can make a case for it in 11 and maybe 12.

    Putting a Stoneskin on yourself at opportune times is better than relying on a Parry in most cases.
    (4)

    XI: Zeroblade, Titan Server

  2. #2
    Player
    TomCatMew's Avatar
    Join Date
    Oct 2014
    Posts
    6
    Character
    Tomcat Chan
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SeraviEdalborez View Post
    First, if parry saves you on the 1-2 ```````````n a Parry in most cases.
    I think your opinions are reasonable, but I want to mention my points again.

    About that single Flare Breathe.
    In 2nd phase. After Bahamut cast Flare Star, he will auto-attack MT twice then immediately Flare breathe. I don't think Paladin can SS themselves before the single Flare Breathe since the 2 times auto-attack will interrupt the cast.
    And yes, as long as Sch cast a adlo on you, you don't need to worry about that.
    More importantly, I didn't mean Paladin should stack parry for surviving from mechanics. I just want to mention that the parry can help Paladin to minimize the damage.
    (0)
    Last edited by TomCatMew; 01-26-2015 at 12:24 PM.

  3. #3
    Player
    TomCatMew's Avatar
    Join Date
    Oct 2014
    Posts
    6
    Character
    Tomcat Chan
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SeraviEdalborez View Post
    First, if parry saves you on the 1-2 ```````````n a Parry in most cases.
    Yes, it is true that in a perfect run paladin use CDs correctly, and healers do their job best, most damage are negligible. The parry definitely is useless.
    However, we are human but not machine. Everything could happen during the fight. More and less, Anyone may mess up in a fight. Yes, you can just wipe it till your group do a perfect run. But who knows that run probably will be your 1st clear.
    (Short Story)In my group 1st T13 clear. Ninja died in megaflare in last phase( i think he was too close the ring) . And both healers didn't have swiftcast, Sch was trying to resurrection. After the earthshaker, I got the tempest wing damage, then healers should heal me up before I took the Flare Breathe. For some reasons, healers didn't heal me up in time. Sch gave me lustrate but it was too late. I took the tempest wing damage and I parried an auto-attack. I had 170 HP left, then lustrate healed me up.
    If I didn't parry that auto-attack, I would die. And the akh morn would kill the Warrior. Probably we couldn't beat it.
    I know it sounds ridiculous and full of rng. But it was my 1st clear.
    (0)
    Last edited by TomCatMew; 01-26-2015 at 02:45 PM.

  4. #4
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by TomCatMew View Post

    I had 170 HP left, then lustrate healed me up.
    If I didn't parry that auto-attack, I would die. And the akh morn would kill the Warrior. Probably we couldn't beat it.
    I know it sounds ridiculous and full of rng. But it was my 1st clear.

    Slow heals and DPS failing at mechanics does not make a stat better. You could have easily blocked/parried that same attack with the base rates.

    You can pop Rampart+Conva before the single breath in phase 2 and it last through flatten. Makes healing that a joke. The 2nd one I just HG.


    Parrying/Blocking an attack is not worthless. Stacking parry is worthless. (besides hardcore progression, maybe)
    (1)

  5. #5
    Player
    TomCatMew's Avatar
    Join Date
    Oct 2014
    Posts
    6
    Character
    Tomcat Chan
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SeraviEdalborez View Post
    First, if parry saves you on the 1-2 ```````````n a Parry in most cases.
    99% parry doesn't mean you can parry every physical attack.
    1% parry doesn't mean you cannot parry any physical attack.

    Yes, parry is a poor stat that cannot promise anything.However, I think the parry's benefit is invisible. I'm hard to feel that benefit in the raid, but actually I still think it helped Paladin to minimize the damage. No one know whether we can parry the attacks or mechanics with lower parry rate. It is full of rng. But I would like to trust 30% parry rate but not 10% parry rate. And I believe the 20% will help me in raid. And I think the stats selection is different with dealing mechanics. I don't think we should talk about how to cast SS or pop defense CDs correctly to belittle Parry. Parry is a stat, but not your in-game skill. You can be a good paladin with perfect mechanics dealing and a good tank's dps in raid. The parry is just a stat that can benefit you. Whatever you want the determination or parry to benefit you, it totally depends on you.

    My PLD gears are based on the Determination. I'm trying to change most my parry gears to Fcob gears having determination.
    However, for the 3.0 new raid. I plan to stack parry as much as possible in my group first 1-3 weeks progression.

    In one word. I just want to say the parry is not useless like shit.
    Because parry is just a stat, I believe no one rely on parry to survive from mechanics, but it can benefit paladin during the fight.
    It is rng stat, but it doesn't mean useless. We can craft a HQ item in 10% HQ rate, but I believe every crafter still will try their best to get the HQ rate as high as possible.


    I don't want any parry for the Fcob now. But recollecting to the first 1-2 week in T10,T11,T12 and T13. I still think parry helped me a lot.

    Thanks your reply, I learned many new things.
    (2)
    Last edited by TomCatMew; 01-26-2015 at 02:47 PM.

  6. #6
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by TomCatMew View Post
    99% parry doesn't mean you can parry every physical attack.
    1% parry doesn't mean you cannot parry any physical attack.

    Yes, parry is a poor stat that cannot promise anything.However, I think the parry's benefit is invisible. I'm hard to feel that benefit in the raid, but actually I still think it helped Paladin to minimize the damage. No one know whether we can parry the attacks or mechanics with lower parry rate. It is full of rng. But I would like to trust 30% parry rate but not 10% parry rate. And I believe the 20% will help me in raid. And I think the stats selection is different with dealing mechanics. I don't think we should talk about how to cast SS or pop defense CDs correctly to belittle Parry. Parry is a stat, but not your in-game skill. You can be a good paladin with perfect mechanics dealing and a good tank's dps in raid. The parry is just a stat that can benefit you. Whatever you want the determination or parry to benefit you, it totally depends on you.

    My PLD gears are based on the Determination. I'm trying to change most my parry gears to Fcob gears having determination.
    However, for the 3.0 new raid. I plan to stack parry as much as possible in my group first 1-3 weeks progression.

    In one word. I just want to say the parry is not useless like shit.
    Because parry is just a stat, I believe no one rely on parry to survive from mechanics, but it can benefit paladin during the fight.
    It is rng stat, but it doesn't mean useless. We can craft a HQ item in 10% HQ rate, but I believe every crafter still will try their best to get the HQ rate as high as possible.


    I don't want any parry for the Fcob now. But recollecting to the first 1-2 week in T10,T11,T12 and T13. I still think parry helped me a lot.

    Thanks your reply, I learned many new things.
    THIS, SO MUCH THIS.
    Thank you, TomCatMew, for posting this. Finally someone who has the same thoughts as I. Being all alone on the german Forum, who stil believes Parry isnt worthless crap, its good to find someone else. Cheers
    (0)

  7. #7
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    From a healer perspective, I wouldn't want my tank to stat parry (or go out of your way to stack it). 2-3% additional mitigation over the course of the fight doesn't mean a lot. Someone did the math above, its a few heals you are saving, that can't be relied upon to happen when it is helpful. For the things that actually kill tanks (spike damage), even if it can be parried, I can't rely on it. Cooldowns, stoneskins and precasted heals still need to be applied. Having parry means nothing to me in terms of easing my healing.

    Failing DPS checks are very real. From random DF groups to pushing content... You want to save me a heal or two and save my mp? Kill the damn thing faster.

    If money is an issue (it was for my Novus). Do a tri spec of crit, det and acc. Then change later if you want to add more crit and det.
    (1)

  8. #8
    Player
    Talec's Avatar
    Join Date
    Aug 2013
    Posts
    322
    Character
    Violet Drakarys
    World
    Twintania
    Main Class
    Summoner Lv 80
    So i get there is a big fuss about if you should take DET or Parry on your second stat. But did I get it right, that primarely Acc should be maxed first?
    (0)

  9. #9
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Talec View Post
    So i get there is a big fuss about if you should take DET or Parry on your second stat. But did I get it right, that primarely Acc should be maxed first?
    Yep; you'll never hurt yourself by having Accuracy on your weapon. Having to lower the iLvl of your weapon slot to add accuracy hurts far, far more than any other slot, so it's best to prepare to never have to do that.
    (0)

  10. #10
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    I have healed tanks who stack parry and tanks who stack crit/det and how easy they are to heal is entire dependant on their CD rotation; their secondary stats are irrelevant as far as how squishy they are.

    For all tank crushing mechanics you pop a CD for anyway. Your healers know when damage is coming and precast that heal anyway. No one ever says "I didn't pop a CD for that Revelation because I have 600 parry." Autoattack damage is laughable in all turns so it isn't worth the dps loss you take giving up crit/det.
    (2)

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