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  1. #1
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ZDamned View Post
    Not to mention Parry doesn't work on the actually lethal parts of T13's Tank Crush mechanic......
    Yeah... I swapped it out because of the sheer amount of things it just plain doesn't work on.
    (0)

  2. #2
    Player
    Elendil_Voronda's Avatar
    Join Date
    Aug 2013
    Posts
    158
    Character
    Elendil Voronda
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    I personally went primary PARRY, secondary ACC. PARRY is your only tanking stat, so even is its not great, its still a little more mitigation.

    Besides If you wanted to do more DPS, its much more effective to use crafted DPS accessories with Vitality melded, If you don't want to spend to much, try using a ACC Materia IV on the 100% slot, and 4 Vit III on the remaining ones to cap VIT, should be fairly cheap and you get much more from that that a few DET points on the weapon really.
    (0)

  3. #3
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Elendil_Voronda View Post
    I personally went primary PARRY, secondary ACC. PARRY is your only tanking stat, so even is its not great, its still a little more mitigation.

    Besides If you wanted to do more DPS, its much more effective to use crafted DPS accessories with Vitality melded, If you don't want to spend to much, try using a ACC Materia IV on the 100% slot, and 4 Vit III on the remaining ones to cap VIT, should be fairly cheap and you get much more from that that a few DET points on the weapon really.
    Accuracy doesn't need to be mentioned ever. You require a specific number, if you don't meet it, your not tanking. Technicalyl EVERYONE goes accuracy first, as it's more important than ilvl.

    Going full parry vs full DPS FENDING at ilvl 130 is a difference of 122 Crit, and 57 Determination. Those numbers are tremendous, and make a HUGE difference over the duration of an entire fight.
    (1)

  4. #4
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Elendil_Voronda View Post
    I personally went primary PARRY, secondary ACC. PARRY is your only tanking stat, so even is its not great, its still a little more mitigation.

    Besides If you wanted to do more DPS, its much more effective to use crafted DPS accessories with Vitality melded, If you don't want to spend to much, try using a ACC Materia IV on the 100% slot, and 4 Vit III on the remaining ones to cap VIT, should be fairly cheap and you get much more from that that a few DET points on the weapon really.

    It's 35 DET that's roughly 10 sTr or 1.2 wdmg.

    With the parry doing next to nothing besides adding to your over cure %.
    (1)

  5. #5
    Player
    Elendil_Voronda's Avatar
    Join Date
    Aug 2013
    Posts
    158
    Character
    Elendil Voronda
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SirTaint View Post
    It's 35 DET that's roughly 10 sTr or 1.2 wdmg.

    With the parry doing next to nothing besides adding to your over cure %.
    A single DPS accesory gives 13 STR, thats more than your 35 Det. If you go full DPS accesories, thats 65 STR. Again if you want to do more DPS then just switch to DPS accesories.

    Not only you will do more DPS, but It will cost you less too
    (0)
    Last edited by Elendil_Voronda; 01-14-2015 at 04:50 AM.

  6. #6
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Elendil_Voronda View Post
    A single DPS accesory gives 13 STR, thats more than your 35 Det. If you go full DPS accesories, thats 65 STR. Again if you want to do more DPS then just switch to DPS accesories.
    Often it's good to keep your Vitality high for the sake of progression. But RNG mitigation should never come into play for learning mechanics.
    (0)

  7. #7
    Player
    Elendil_Voronda's Avatar
    Join Date
    Aug 2013
    Posts
    158
    Character
    Elendil Voronda
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ZDamned View Post
    Often it's good to keep your Vitality high for the sake of progression. But RNG mitigation should never come into play for learning mechanics.
    I never expect that RNG Parry saves me, I can agree that you loose some VIT even if capping Vit on the DPS Accessories. I go full fending when learning and progressing new content. Then when people is confortable with the fight, and you got a few left side drops to boot, I start replacing accesories to help on DPS.

    TBH I have only gotten to Novus Relic, I dont have that much free time, and I prefer to devote it to Raiding, So Last 2 Coils I been just fine with Soldiery/Poetics sword until I got my T9 (or now T13 still progressing) weapon.

    Also many times a tank spends time waiting. In T11 for example, 5 seconds before a bennu pops, I stop my WS to have a combo precharged ready for grabbing the adds, also after tank swaping in every fight I just put Fracture (pretty bad WS in PLD) and then Riot Blade Combo just to ensure I wont steal it back (and prolly wiping the party). Also many fights require you to move the boss in concert (T10, T11, T12, and T13 all do) U stop DPS (except for a lowly shield lob maybe here and there). And finally In many fights now with a ninja gaoud on mnk, TP song is being sung less and less by our bard, and I find myself running low on TP on every turn at some point, making me to stop WS and wait a bit till TP regens back up.

    My point is, all this interruptions on you comboes skills (which are necessary cause your a tank first and foremost, not a DPS), lower your DPS quite a bit, and that makes the tiny extra DPS you can do with 35 Det and on Shield Oath even less significant.

    Then there is Hate. Hate has never been an issue before, even with dps with a weapon 10 or 15 ilvls higher than my sword. Hate is just so easy to generate in shield oath that it is only an issue on the very moment an add pops, but that's mostly due to not being prepared, or being distracted, never because I had an inferior weapon.
    (0)
    Last edited by Elendil_Voronda; 01-14-2015 at 05:12 AM.

  8. #8
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Elendil_Voronda View Post
    I never expect that RNG Parry saves me, I can agree that you loose some VIT even if capping Vit on the DPS Accessories. I go full fending when learning and progressing new content. Then when people is confortable with the fight, and you got a few left side drops to boot, I start replacing accesories to help on DPS.

    TBH I have only gotten to Novus Relic, I dont have that much free time, and I prefer to devote it to Raiding, So Last 2 Coils I been just fine with Soldiery/Poetics sword until I got my T9 (or now T13 still progressing) weapon.

    Also many times a tank spends time waiting. In T11 for example, 5 seconds before a bennu pops, I stop my WS to have a combo precharged ready for grabbing the adds, also after tank swaping in every fight I just put Fracture (pretty bad WS in PLD) and then Riot Blade Combo just to ensure I wont steal it back (and prolly wiping the party). Also many fights require you to move the boss in concert (T10, T11, T12, and T13 all do) U stop DPS (except for a lowly shield lob maybe here and there). And finally In many fights now with a ninja gaoud on mnk, TP song is being sung less and less by our bard, and I find myself running low on TP on every turn at some point, making me to stop WS and wait a bit till TP regens back up.

    My point is, all this interruptions on you comboes skills (which are necessary cause your a tank first and foremost, not a DPS), lower your DPS quite a bit, and that makes the tiny extra DPS you can do with 35 Det and on Shield Oath even less significant.

    Then there is Hate. Hate has never been an issue before, even with dps with a weapon 10 or 15 ilvls higher than my sword. Hate is just so easy to generate in shield oath that it is only an issue on the very moment an add pops, but that's mostly due to not being prepared, or being distracted, never because I had an inferior weapon.
    So much wrong here, several of which SirTaint already covered, but I'll give my points as well.

    First off: If you are waiting as a tank, it doesn't matter what stats you went with, you are either doing 1 of 2 things. Waiting for an add to spawn/Invulnerability to drop off. Or You are playing poorly.

    SirTaint said himself, Bennu's spawn on an exact timer, if you are waiting longer than 2.5 seconds without using a skill, that is your fault, and you are dropping DPS, not the fight mechanics.

    Choosing to use Riotblade intelligently, may lower potency, and subsequently DPS, but having more determination/Crit will still help that be stronger regardless.

    If you move the boss, you are literally talking about again, at worst a 5 second movement, if you have to face away form the boss, so 2 GCD's worth of a DPS loss. (Which can be made up for quickly if you have higher DPS secondary stats BTW)

    I've said this in other threads, and I'll say it again. Tanking turns 10-13, I have never once come close to going out on TP whle Main Tanking as Paladin, entirely because of Shield Swipe with both my Kite Shield, and my Shiva Shield. If Enmity is not an issue for you, then you have no excuse to not be using it every chance you get.

    And in the times that you are not attacking, you would want your sustainable DPS to be higher to make up for those times that you can't attack, so that you can push faster.

    No, there is no hate. Unless your like me and you were out of the game for 8 months, and then got into a group that averages 20 ilvls above you.. =P Otherwise refer to my Shield Swipe comment again.
    (0)

  9. #9
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Elendil_Voronda View Post
    A single DPS accesory gives 13 STR, thats more than your 35 Det. If you go full DPS accesories, thats 65 STR. Again if you want to do more DPS then just switch to DPS accesories.

    Not only you will do more DPS, but It will cost you less too

    Parry doesn't let you add or subtract str/VIT. So Det is always doing more damage. It's always an addition 35 det.

    Swapping to str accessories comes with iLvL and battle comfort for the tank and healers.
    (2)

  10. #10
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Elendil_Voronda View Post
    I

    My point is, all this interruptions on you comboes skills (which are necessary cause your a tank first and foremost, not a DPS), lower your DPS quite a bit, and that makes the tiny extra DPS you can do with 35 Det and on Shield Oath even less significant.
    The same can be can said of parry. When you aren't tanking what's parry doing? When the attack is magical what's parry doing? Whether you parry or not your mages are doing the same cure rotation.

    Waiting on Bennus or adds in general is just bad playing. You know exactly when they are going to pop.

    Pushing 3-4 Bennus or 4 flattens is much more important then a few extra parries over 13-14 minutes.

    You are debating a 2-3% parry bump over 100-140 hits depending on the turn. Vs 10 str for every action over 13-14min.
    (4)

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