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  1. #21
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tex_Mex View Post
    SE has mentioned on a few accounts that they were unhappy with the way the ACN class worked out, and that they would not be implementing split classes again in the future.
    I really wonder what this means for the future of SMN and SCH. Is this going to limit their growth in the future? I mean I'm assuming that going forward they aren't going to add any new class abilities and that only new job abilities will be obtained from 51-60. I hope that they comment on this soon.
    (0)

  2. #22
    Player
    Delta041's Avatar
    Join Date
    Jun 2011
    Posts
    119
    Character
    F'yahna Mhasi
    World
    Cactuar
    Main Class
    Summoner Lv 70
    Quote Originally Posted by ShiroSteve View Post
    Easiest fix I think is simply an enhanced energy drain for summoner only with an increased potency and mp refresh in addition to making ruin cost less mana. Its more in line with the way SE commonly buffs thing and wouldn't buff SCH in anyway.
    Outright replacing a skill with a better version of itself is a really boring way to balance classes. I'd rather see other skills be buffed to be actually useful. Tri-Disaster is a perfect candidate for this. It's too MP expensive for the highly niche utility it provides. I'd like to see it re-purposed into something that restores MP.
    (0)

  3. #23
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    What's the argument against using crafted gear with PIE on it again? HP loss for MP gain, some pieces can be a damage increase.
    (0)

  4. #24
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Darkstride View Post
    I'm not sure I said anything that referred to Garuda being necessary for any of this... Sublimation would be an ability on the Summoner, not the Egi. Maybe I am misunderstanding your response.

    As for Swiftcast, tell people to quit being dead so that you can manage your MP :-P.
    haha ya i read "gragually" as garuda lol oops
    (0)

  5. #25
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ShiroSteve View Post
    I think the big issue is that summoner needs a consistent increase in MP regen and not something that is proc'd or RNG based. Because you are guaranteed to run out of MP; and not being able to DPS because of bad luck is bad indeed.

    Easiest fix I think is simply an enhanced energy drain for summoner only with an increased potency and mp refresh in addition to making ruin cost less mana. Its more in line with the way SE commonly buffs thing and wouldn't buff SCH in anyway.
    SE has never given passive traits (IE passive abilities that strengthen other abilities) to jobs. All passive traits are part of the class. So if they continue this, you could not buff energy drain for SMN without also buffing it for SCH
    (0)

  6. #26
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by StouterTaru View Post
    What's the argument against using crafted gear with PIE on it again? HP loss for MP gain, some pieces can be a damage increase.
    The main argument is just that piety only prolongs the inevitable. The root of the problem is that the MP regeneration over time is not good enough. Piety would only mean that SMN would run out of MP at 5-6 minutes instead of 4-5 minutes. That doesn't matter wsince all FCoB fights are designed to be 10+ minutes long. Also, trading HP for something is not viable in final coil, especially for SMN/BLM due to their already low natural HP pools. All DPS need to have 6k+ health for T13 in order to make surviving AoE damage realistic.
    (1)

  7. #27
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Delta041 View Post
    Outright replacing a skill with a better version of itself is a really boring way to balance classes. I'd rather see other skills be buffed to be actually useful. Tri-Disaster is a perfect candidate for this. It's too MP expensive for the highly niche utility it provides. I'd like to see it re-purposed into something that restores MP.
    Tri-Disaster is definitely a candidate for upgrade; however, it is still useful in its current form, just not very often lol.
    (0)

  8. #28
    Player
    Delta041's Avatar
    Join Date
    Jun 2011
    Posts
    119
    Character
    F'yahna Mhasi
    World
    Cactuar
    Main Class
    Summoner Lv 70
    Quote Originally Posted by StouterTaru View Post
    What's the argument against using crafted gear with PIE on it again? HP loss for MP gain, some pieces can be a damage increase.
    I cheaped out on my relic and spent the last 20 points on Piety. got about 140 MP out of it. VIT aside I think the lost of Int from using i90 accessories just isn't worth it. Once we get i110 crafted accessories it might be worth looking into.
    (1)

  9. #29
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Delta041 View Post
    I cheaped out on my relic and spent the last 20 points on Piety. got about 140 MP out of it. VIT aside I think the lost of Int from using i90 accessories just isn't worth it. Once we get i110 crafted accessories it might be worth looking into.
    There's also the left side pieces, belt would be 5 INT/5 VIT for up to 80 MP, hands/head/feet are 7 INT/7 VIT for up to 104 MP (although 96 is more realistic). That's compared to 130 pieces.

    People were able to take out coil week 1 in all 110 gear, but it's not viable now to do it in mixed 110/130 gear due to HP concerns?
    (0)

  10. #30
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by StouterTaru View Post
    People were able to take out coil week 1 in all 110 gear, but it's not viable now to do it in mixed 110/130 gear due to HP concerns?
    i110 and i90 crafted jewelry; one Vitality-melded accessory gives a bigger HP boost than changing from an i110 body/legs to i130. My left side is 2 i120 and 4 i130 with an i135 weapon. I still have to use one i90 crafted accessory for HP on T13; I'm just barely under what's safe for no Dragon Kick without it.
    (1)
    Last edited by ShinryuReishiki; 01-10-2015 at 10:27 AM.

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