haha ya i read "gragually" as garuda lol oopsI'm not sure I said anything that referred to Garuda being necessary for any of this... Sublimation would be an ability on the Summoner, not the Egi. Maybe I am misunderstanding your response.
As for Swiftcast, tell people to quit being dead so that you can manage your MP :-P.

What about a job action that works like FFXI's Elemental Siphon. It was a summoner ability that drained MP from the pet to the SMN. Pets don't have MP in this FFXIV, but maybe something that drains pet HP to restore player MP, the opposite of Sustain. Or better yet, to give it some opportunity cost, have an ability that resets all the pet's CDs to restore some MP to the player.
I think the big issue is that summoner needs a consistent increase in MP regen and not something that is proc'd or RNG based. Because you are guaranteed to run out of MP; and not being able to DPS because of bad luck is bad indeed.
Easiest fix I think is simply an enhanced energy drain for summoner only with an increased potency and mp refresh in addition to making ruin cost less mana. Its more in line with the way SE commonly buffs thing and wouldn't buff SCH in anyway.
Outright replacing a skill with a better version of itself is a really boring way to balance classes. I'd rather see other skills be buffed to be actually useful. Tri-Disaster is a perfect candidate for this. It's too MP expensive for the highly niche utility it provides. I'd like to see it re-purposed into something that restores MP.
Tri-Disaster is definitely a candidate for upgrade; however, it is still useful in its current form, just not very often lol.Outright replacing a skill with a better version of itself is a really boring way to balance classes. I'd rather see other skills be buffed to be actually useful. Tri-Disaster is a perfect candidate for this. It's too MP expensive for the highly niche utility it provides. I'd like to see it re-purposed into something that restores MP.
SE has never given passive traits (IE passive abilities that strengthen other abilities) to jobs. All passive traits are part of the class. So if they continue this, you could not buff energy drain for SMN without also buffing it for SCHI think the big issue is that summoner needs a consistent increase in MP regen and not something that is proc'd or RNG based. Because you are guaranteed to run out of MP; and not being able to DPS because of bad luck is bad indeed.
Easiest fix I think is simply an enhanced energy drain for summoner only with an increased potency and mp refresh in addition to making ruin cost less mana. Its more in line with the way SE commonly buffs thing and wouldn't buff SCH in anyway.


What's the argument against using crafted gear with PIE on it again? HP loss for MP gain, some pieces can be a damage increase.
The main argument is just that piety only prolongs the inevitable. The root of the problem is that the MP regeneration over time is not good enough. Piety would only mean that SMN would run out of MP at 5-6 minutes instead of 4-5 minutes. That doesn't matter wsince all FCoB fights are designed to be 10+ minutes long. Also, trading HP for something is not viable in final coil, especially for SMN/BLM due to their already low natural HP pools. All DPS need to have 6k+ health for T13 in order to make surviving AoE damage realistic.
I cheaped out on my relic and spent the last 20 points on Piety. got about 140 MP out of it. VIT aside I think the lost of Int from using i90 accessories just isn't worth it. Once we get i110 crafted accessories it might be worth looking into.


There's also the left side pieces, belt would be 5 INT/5 VIT for up to 80 MP, hands/head/feet are 7 INT/7 VIT for up to 104 MP (although 96 is more realistic). That's compared to 130 pieces.
People were able to take out coil week 1 in all 110 gear, but it's not viable now to do it in mixed 110/130 gear due to HP concerns?
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