
And then you'd have a stack of 12 quivers which held 99 arrows each.
A shame the likes of ore and logs were made stackable in XI a decade after the fact. I could have used that when I still played.



There were no quivers in 1.0
Later the 99 arrow stack got increased to comfortable 999 arrow stacks.



First world problems: I have so many Atma I can't put em anywhere.
For the record, I know where to put the two I have.



I just wonder if we will get 99 Jobs/Classes ... but generally stack of 99 brings back nostalgic Final Fantasy feelings... the good old days!
By the way: In 1.xx Yoshi said something about getting more "backpacks" through sidequesting, any informations about "when"?
That was one of the arguments to defend the 5x5 size of them!
I actually wonder why many games to this day always have to use a pathetically small limit for inventory space?



I don't mind limits, I do hate however the tabbed/paged layout FFXIV use. It's not like WoW where you actually are using five different bags that can vary in size. In FFXIV it's all just fixed. Yet we're forced to use such a prehistoric paged interface![]()
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway


It's so they can sell you bigger bags to put the loot in as well as make sure tons of vendor trash fills up what little inventory you have.
100+175(+20)+175(+20) that we have with retainers, retainer sell slots and base character is quite a lot... And that's not counting the Armoury pages...

Player data, such as inventory takes up terabytes upon terabytes of storage data... which is expensive. That's the reason we pay for these extra retainers.. and it's also the reason FFXI gave you a few more slots of space with security token purchases ($$$).
It's not about how much info is stored (storage is quite cheap anyway), but about how much information must be transferred between the server and client. The transfer may be once per second (or more? I have no idea) multiplied by the number of people online. The equipment to do this task is expensive.
As for the amount of space or character data really takes up, it's probably a couple megabytes at most as each item and setting only really needs an identification number and possibly quantity and slot identifier.
Diabolos Server - Ramza Beoulve
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