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  1. #35
    Player
    TurnBased's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    128
    Character
    Etoile Elysium
    World
    Tonberry
    Main Class
    Conjurer Lv 90
    It's an RPG first and an action game second.

    RPGs at their core are based on stats and the random factor of the dice roll. Whether you block an attack or not should be based on your parry stat, not on your reflexes. Give players the ability to block / roll to evade and you basically negated the parry / evade stats.

    I actually like the 2.5 GCD. It emulates the classic Active Time Battle system in a way, which only adds to the Final Fantasy feel.
    (2)
    Last edited by TurnBased; 01-09-2015 at 11:03 AM.