First of all for example howcome shield, parry, sword fighting isn't more controlable? Players should have their own control and timing to block and attack enemies by their own reactions, is this not possible or not given purposely? (Parry then attack open area of target like a real fight, instead its more hacken slash and take the hit playability). Also i don't like where 1 player can cause a wipe to whole party or 1 player is in control of keeping another alive totally, like pld has healing for example but without a healer his cures don't compare at all. No matter how good you are we are still dependant and which feels if there is less control of my own character this could be made possible but fights would probably need to be made more difficult to balance out the change.