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  1. #1
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    With the actually given reaction time FFXIV can be counted as action game!
    Well, you are right when you say its not the active action RPG style, but you can say its a passive action RPG style where you dont have to use skills for avoiding - simply moving is enough (LoS strategy)!

    My problem is, that FFXIV in its current form is way too close to a hack&slay game, just like Diablo...
    The holy trinity is a major issue and does not fit in a FF universe with jobs - just tell me one Final Fantasy (with jobs) where you had only tank, heal and damage?
    We are missing CC (=CrowdControl), "real" Support, element wheel, status effects, item management (=potions, throwings)...
    While FFXIV tries to have some of those skills, they destroy them with cooldown or requirements that makes the skill useless!
    (1)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  2. #2
    Player
    Stihllodeing's Avatar
    Join Date
    Oct 2014
    Posts
    180
    Character
    Stihl Lodeing
    World
    Mateus
    Main Class
    Gladiator Lv 24
    I think the op is kind of overstating it. But, with the direction the new classes are going it does kind of feel like "FFXIV ARR: God of War Reborn"
    (1)

  3. #3
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Stihllodeing View Post
    I think the op is kind of overstating it. But, with the direction the new classes are going it does kind of feel like "FFXIV ARR: God of War Reborn"
    I want to know how this game is anything like God of War...
    (1)

  4. #4
    Player
    Stihllodeing's Avatar
    Join Date
    Oct 2014
    Posts
    180
    Character
    Stihl Lodeing
    World
    Mateus
    Main Class
    Gladiator Lv 24
    Quote Originally Posted by Dotsusama View Post
    I want to know how this game is anything like God of War...
    It's a figure of speech. That's why it was in italics. Never played GoW. Not trying to offend the game or it's players.

    "FFXIV: Some Random Flagship Character Easy to Play and Almost Impossible to Mess up Reborn"

    The Ratchet and Clank series also comes to mind. Can you technically customize Ratchet a little bit? Sure. Is your Ratchet going to be that much different if at all different from your friend's Ratchet? No.

    It just feels like they're playing it a little too safe with character customization. I appreciate how well each class is balanced, but I'm sure we can all agree they could add a little variety and flavor. It wouldn't be that hard.

    I know the class system probably isn't the greatest thing in the world, but with a little TLC it could be pretty good. It's like the class system is just sitting there asking us, "when will we get a turn meng?"
    (1)

  5. #5
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Yukiko View Post
    The holy trinity is a major issue and does not fit in a FF universe with jobs - just tell me one Final Fantasy (with jobs) where you had only tank, heal and damage?
    We are missing CC (=CrowdControl), "real" Support, element wheel, status effects, item management (=potions, throwings)...
    While FFXIV tries to have some of those skills, they destroy them with cooldown or requirements that makes the skill useless!
    That is because, with the obvious exception of FFXI, all other games are single player console RPGS. They are a completely different genre which different design considerations.
    (0)

  6. #6
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    The game is still in it's infancy, hopefully they start building on combat in Heavensward.
    (2)

  7. #7
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,322
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    What the OP was asking for sounds a lot like version 1.0's original battle system which quite frankly, just didn't work - it played nothing like how a FF game usually is, and came down to spending half your time button mashing the same ability over and over because the stupid stamina gauge that determined damage output just took too long to build up. Replacing it with a battle system that included auto-attack determined by the weapon's speed/delay stat (similar to the system used in FFXI) was one of the first changes Yoshi made upon taking over from Tanaka as producer.

    Really, the FF series has always been turn-based combat, even the most recent titles have been to a degree. Only spin-offs and tie-ins like the Dissidia games are the only FF titles to feature more action-based combat. If you're expecting this game to change into an action RPG, then I'm afraid you'll be sadly disappointed.
    (3)
    Last edited by Enkidoh; 01-08-2015 at 11:40 AM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  8. #8
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    TERA had one of the best tanking(As a Lancer) that I've ever experienced in an MMORPG. A sad shame the rest of it was bad.
    (3)

  9. #9
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Reokudo View Post
    TERA had one of the best tanking(As a Lancer) that I've ever experienced in an MMORPG. A sad shame the rest of it was bad.
    Yeah both Tera and Vindictus are pure win from tanking pov, tho when you get hang on boss emotes it became kinda easy to avoid all hits in both game but it was still fun.
    (0)

  10. #10
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Reokudo View Post
    TERA had one of the best tanking(As a Lancer) that I've ever experienced in an MMORPG. A sad shame the rest of it was bad.
    Soloing BAMs with my Berzerker was sooo much fun.
    (0)

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