I wouldn't mind a faster way to clear my blacklist, but the Report function should be added in addition to the longer blacklist.
What? I hate a lot of people!
No account get deleted, only banned
This is a good idea ^^I'd really love to have a grouping function for blacklist, the same as we now have for friendlist. That way I could put actual blacklisted characters into groups and leave the RMTs groupless. When I want to delete names off the list, select to show only groupless people, and bam, no accidental removal of people who actually belong on that list
+1
Last edited by Felis; 01-09-2015 at 09:43 AM.
If you don't use /Tell character conig > log window settings > general > scroll down to /Tell Uncheck box > apply
I mean really it is just a RMT communication HUB now really and you can talk to people in /say or Link shell or free company or by your own email box.
If more people shut off their /Tells you'd see them vanish due to when they try to send a tell it is blank for them.
If you do like /tell ask SE to give you a friend only private chat system instead of the /tell system they currently have.
If they begin inviting again they should give us a box option to shut off friends invites.
When ever you want to invite someone as a friend then we can enable or disable when ever we choose.
Last edited by HeroSamson; 01-09-2015 at 09:48 AM.
A right-click report RMT option that puts them on a temporary blacklist that clears itself every ~48 hours would work. It's just to hard to report right now - I mostly play from a console and if I wanted to report one, I'd get two more tells before I finished the report.As other people have said, there's no need to keep these names blacklisted. There are problems with the black list though, namely that there are so many spammers that if you every wanted to black list an actual player you'd have to remember their name and be sure not to delete them from the list. We also need some sort of mass removal system for out black lists. Again, something more than just delete all (which would work for me and a lot of others) since you theoretically do want to keep some players on the list.
If I remember correctly, "an easier way to report players" was something a lot of us asked for, probably during beta, or maybe early on in launch. It's probably one of those things that are high priority to players but devs couldn't care less...
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
I have often thought that instead of Banning RMT traders, SE should just remove their ability to send tells and not inform them. A short disclaimer could be added to the TOS if needed. That way the RMT traders could continue to pay SE to spam to their hearts content and none of the rest of us would have to see it.I was also thinking that these spammers may also be SE customers. I believe they require to pay for accessing the client which is fine, let SE generate revenue from them while they dont enjoy the game and offer all players a one stop for protecting privacy even with an infinite blacklisting options or optimized blacklisting system. (win-win)
Of course not.
They need players who buy Gil to keep their subscription active, the very same person puts Gil into the cycle which buys another persons items in the market board to keep that person happy and believe he's making a actual profit off a legit player.
That player uses that Gil to buy crafting supply's from others to make them happy so they actually feel like their crafting is meaningful and not a complete waste of time.
Key is to keep their subscribers, I am very against RMT and SPAM but nothing will happen to these guys till down the road after they milked FFXIV for what its worth.
Just like FFXI it took them years upon years to get rid of them and then they add a filter and start banning all these RMT.
I remember these RMT named the redapples and jerrys on bismarck, no matter how many times I have seen people report them through the years nothing happened.
Up until they made all the items rare/ex RMT didn't know how to make Gil anymore so they not like they used to they worn out their welcome and started to get banned left and right.
Though when that fiasco happened with minidragon with the duped bug in nyzule everyone was banned instantly, anyone who didn't know about the bug and just joined the party were banned as well.
I am sure glad I didn't join those raids.
Sure I have seen numbers of how many are banned but you always notice that one little hacker who some how is still around for 3 years and you wonder why he hasnt been caught even after you reported him.
I pay attention but sometimes I don't know what to think, its not my place to say also, though expect the problem not to go away for years.
I mean they could ban all those RMT who are 50 standing next to uldah crystal I am sure they are in every world standing in same spot I seen a ton of them leveling up near the boars in south shroud.
Figure they make a killing off the skins and high exp.
Last edited by HeroSamson; 01-09-2015 at 05:51 PM.
Rather than increase the cap, names attached to banned accounts or which were manually deleted should be automatically removed from everyone's blist.
Auto-removing deleted names would be a bad, bad idea. Example:
- You blacklist some jerk.
- He figures out you've got him blacklisted, but he still wants to troll you.
- He deletes his account, then restores it.
- He is now off your blacklist. Whoops!
I see less danger from auto-removing banned names, but I acknowledge that there may be a danger I just don't see.
Regardless, there are two things I'd like SE to do to improve blacklist functionality:
1. Make blacklists easier to "clean" - it's a tedious process, right now, selecting each name one by one, selecting remove, and then confirming that remove. I'd like to be able to, for instance, checkbox a bunch of names at once, and then do ONE remove and confirm.
2. Indicate, somehow, the reason why you blacklisted someone. While I've yet to find an actual player in-game annoying enough that I felt the need to blacklist them, if I ever did that name would be LOST among the sea of RMTs I blacklist. It would be tough to remember which names are people who are actual active players, and not RMT that were most likely banned in less than a day.
I don't think that the SIZE of the Blacklist needs to be changed at all. 200 names is PLENTY - if any player ever reaches 200 names of non-RMT players, that player should probably reevaluate whether they're maybe just a wee bit oversensitive to be playing a social game. XD
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