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  1. #1
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90

    What is your Heavensward Wishlist?

    Mine are:

    More open areas that aren't enclosed in mountains. (EVERY LOCATION is encircled by some sort of mountain or a cliff)

    Large open areas. (Think the Lower and Middle La Noscea size without the corridor feel)

    Loot Tokens for Raids.

    Moar S ranks. (Malboro that uses Stun + Bad Breath plz)

    Weather specific mobs

    Have like 50 other but I'm interested in others.
    (3)

  2. #2
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    -Chocobo companion while queueing
    -Better ways to get specific materia more reliably
    -Improved efficiency with DX11 render vs DX9
    -Ability to turn off regular monster combat music
    -More inventory slots

    ...and lots more I haven't listed
    (2)

  3. #3
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    -An FFIV-inspired raid a la Crystal Tower (Tower of Babil? Cave of Trials?) with a lower difficulty than Alexander and gear that is 10 ilvls lower than raid rewards inspired by gear worn in FFIV. Considering the Cecil helm in the CE and how the Helm of Light got its matching armor in Labyrinth of the Ancients, I really hope this happens.

    -Either Food or a system that enables materia melding to be easier. (Like, I dunno, Clear Materia I-IV that hollows out a slot on a piece of gear for easier melding or food that doubles materia melding chance?)

    -Personal Airship Races a la Chocobo Racing

    -Beast Tribes that focus on Crafting a la Ixali (continuing the trend)

    -Beast Tribes that focus on Gathering

    -A "Patrician's Set" for Lv60 Crafters that's on par with Artisan, assuming of course that Artisan will be less than BiS before 3.0.

    -Reduced prices for/Increased accessiblity to "myth mats" like Coke, Hardened Sap, etc.

    -A Faction system for the Four Great Houses of Ishgard, similar to Grand Companies.
    (2)

  4. #4
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    I can think of 1 right now.

    Remove mats drop in dungeons and add them as purchasable with GC seals.

    That way people that only want mats can turn in the gear that drops in dungeon into GC seals to buy them.

    And those that want gear dont have to shift thru chest after chest with mats they dont need.

    Win win situation.
    (5)

  5. #5
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Skeith-Adeline View Post
    Mine are:

    More open areas that aren't enclosed in mountains. (EVERY LOCATION is encircled by some sort of mountain or a cliff)

    Large open areas. (Think the Lower and Middle La Noscea size without the corridor feel)
    By necessity we will have these in the expansion no matter what.

    For flying mounts to work there can't be any invisible walls. We should be able to traverse everywhere. Most of the new regions are located on a floating continent much like WoW's Outlands so I would expect a similar setup.
    (0)

  6. #6
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Skeith-Adeline View Post
    Moar S ranks. (Malboro that uses Stun + Bad Breath plz)
    Ehh, I support the "1 B, A, S rank etc per zone" pattern.

    That said...

    I think Behemoth should be officially bundled as a Rank SS hunt alongside 1 Rank SS difficulty hunt target per zone.

    so 4 hunts per zone, new targets have the long cooldown and even better rewards relative to heightened difficulty.

    I wouldn't even mind if they all had fixed fate locations like behemoth does now.
    (1)
    Last edited by Duuude007; 01-07-2015 at 11:43 PM.

  7. #7
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alberel View Post
    By necessity we will have these in the expansion no matter what.

    For flying mounts to work there can't be any invisible walls. We should be able to traverse everywhere. Most of the new regions are located on a floating continent much like WoW's Outlands so I would expect a similar setup.
    but zoning will exist no matter what , so invisble walls or mountains or wind wall .....or just reach the border > loading next zone
    (1)

  8. #8
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    - more gear choices (maybe another sub stat or something)

    - decrease the ilvl madness and rather focus on longer lasting, better/harder, more complex dungeons that take some time to beat and not get facerolled by day 1
    (i don't think that decreasing the speed the ilvl gets increased will harm anyone. But ppl have the time to experience a bigger variety of content)

    - meaningful content between coil-like content and dungeons/primals.

    - no weekly lockouts for content, that only divided the community and FCs/LS/Friends come up with something better please!

    - summoner improvements towards a pet class rather then a dot-sch that lacks healing- i wanna see powerful summons where controlling them is the job mechanic and not just watch them do something (ok you can control them but other then garuda i dont see much use in it (maybe on solo alex maps).

    - less smaller updates that artificially stretch existing (mostly way too easy content) and rather do bigger meaningful updates that really matter

    - please don't keep that weekly cap system. the gear usually isnt the top gear anyways, so why cap it that badly... only to have it replaced shortly after due to another lvl cap increase....

    - split sch and smn point allocation, i know they say it works as intended but its the only case where its this way and 30 points make a noticably difference.
    (3)
    Last edited by Anty; 01-08-2015 at 12:08 AM.

  9. #9
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Lots of awesome looking gear from both crafting and dungeons.
    Being able to fly over Nym (I can wish).
    Getting rid of melding failure completely.
    Flexible number of party members in a dungeon (3-6 for example, or 6-12 for raids).
    More housing.
    Being able to form alliances with partial parties.
    Housing partitions that can be 'wallpapered' and have stuff hung on them.
    Crafting directly from retainer inventories as well as own.
    Having owned said gear allows it to be glamoured, not HAVING said gear forever and ever. ><
    Some type of gear and lore cyclopedias.
    Unrestricted glamour outside AF >.>
    Treasure hunt dungeons.

    eta: oh... and a lodestone blacklist. =_= way past due on that...
    (2)
    Last edited by Sadana; 01-08-2015 at 01:49 AM.

  10. #10
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    - More flexible dungeons, or at least more flexible level sync on dungeons. Sometimes a DPS doesn't want to wait 40 minutes for a queue, we should be able to cross-class our way to victory with a little bit of struggle and co-operation.

    - New healing class to actually utilize buffs like Haste

    - Changes to hunts, that work more like Levequests (FFXII's clan hunts), where you dont have to compete with the server, and instead can build your own party and tackle them whenever. Nothing really changes, except the enemy can now be better designed around the players instead of just being worth a linkshell shout and quick burn.

    - Now that we have vertical-stretching level design (thanks to flying), I really hope we can get some dungeon fights that utulize vertical positioning (jumping, platforms). God that would be so awesome.
    (1)
    Last edited by Edellis; 01-08-2015 at 12:37 AM.

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