
dd sure feels like it was meant to be sr'd though
the side corridors on first floor arent even worth the effort beyond the map achievement
the loot in those chests are torn garbage with ilevel lower than equip level
If you can spend 30mins + waiting to do a dungeon then certainly you can fate for 30mins while waitin for that dungeon.
So if that dungeon turns out to be a total exp bust then you at least got something done.
Sorry OP this is happening to you. When I ran these low Dfs for relic drops, I always play down to the level of my team. This means running the FULL Df for ex, going everywhere for loot and teaching the fights to new players. I'm not in a rush and feel its my job to help leveling player complete the df and gain levels. Being a Vet means putting yourself aside for the good the team. Rushing to clear AV and others with total disregard for your team is RUDE and disrespectful to newer and leveling players. Vets please show some love and goodwill towards your fellow players.



Exp players want accelerated dungeon mob kills per hour? The answer is simple.
Entice veterans to help. This creates a twofold benefit:
Queues are significantly shortened, dramatically reducing wait between dungeons.
Veterans know exactly what to kill and how to maximize kills per hour, because they WANT fast clears.
Even when they skip mobs, it is for efficiency, as what is skipped tends to add a great deal of time for little gain.
OP...this thing you want... will actually reduce your exp per hour, not improve it. Consider this, for the love of Pete. Your net gain for getting on the Zodiac gravy-train will not disappoint, if you give it a chance.
premade party -> do it as you wish.
duty finder - > vote kick majority wins.
Move on, your Q times were probably reduced by 95% by letting high levels speed run them for roulette/quest items.
The problem is your selfish
If you want we can go back to before duty finder existed.




Then make your own pre-formed speed run parties for the low level dungeons and let the players new to the game enjoy their first time or let a player levelling another Job do just that. Queue times were only awful for DPS because SE decided to release a new DPS job instead of a healer/tank. A player also shouldn't feel threatened by veteran players in a dungeon designed for exp and gear progression. Yeah, someone working on levelling a class up can make a pre-formed party as well, but tell me, when ROG/NIN came out, how often did you see a PF ad requesting a tank and healer for a low level dungeon, with the two DPS being a ROG/NIN?
Sorry Staris, but your logic here is akin to telling someone who was the victim of a crime (say, a hostage situation for example) that they're at fault for having been there in the first place.


How terrible that you have people who are queueing for dungeons that people normally avoid. I didn't realize completing a dungeon instead of sitting in queue was such a terrible thing.
Well that's just a matter of perception.
Option 1: Short queue, but possibility of getting a party of high levels who will leave you behind, not help you if you're leveling, or worse, vote kick you when YOU actually need the XP.
Option 2: Long queue, but possibility of getting a party of players equal level who will work together because they all need the XP or a similar goal/reward.
Man, what a tough choice. . .



'Leaving behind' is a misnomer. These people offer levelers significantly higher 'kills per hour' due to reduced queues and larger successful pulls in spite of skipping time-wasting groups.
People less familiar with the content do smaller pulls and more pulls, full of amateur errors, wipes and vastly extended dungeon clear times, not to mention much longer queue times, resulting in fewer kills per hour.
Indeed.
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