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  1. #31
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    The OP's concept is indeed a great comprise and a great way of looking to incorporate the thematic Final Fantasy staples into this game.

    The great thing about it is that it still maintains a character's identity, without pigeon-holing them into a predefined role. Being a single job doesn't make anyone different form anyone else. It only makes someone identify with people who are exactly like them. Needing to be a job from the premise of wanting to be unique is a wash in light of the OP's system and even from the current system already in place.

    How many people leveled Samurai after they gave them the two handed weapon buff in FFXI?

    How many of those players who were playing Samurai had the same gear or were on their way to acquiring the same gear?

    How many people leveled Red Mage or Bard after Treasures of Aht Urghan?

    How many viable tanks were there?

    How important was having a tank?

    How many cookie cutter players played those jobs?

    Every player is less unique in a strict class system ala FFXI or WoW. The only thing that differentiates a player from others is their name and accomplishments. They literally play the game like everyone else considering the limited options that are either available or viable. Cutting the armory stifles the options and tools necessary in which to think outside the box. Incorporating the OP's concepts provides the aesthetic and class uniqueness from those systems.

    By going to a strict class system with locked gear and abilities, everyone loses the potential to fill open roles in a party whilst never gaining any true uniqueness.

    Take the following scenario into account if the armory system is scrapped and a strict talent tree is put into place:

    You are one of two mages in a party and you're currently spec'd to nuke. Your healer co-mage leaves because they have to attend to their children, go to work, don't feel like playing, etc. etc. You are now stuck looking for a healer ala FFXI or the alternative. In a strict class system with gear locks, you get to "go back to town". Not many pick up parties survive that venture, and it's useless time spent not playing the game.

    In the current system, you can respec yourself on the fly and still fulfill that role if you need to. You can adapt to whatever party context in which you find yourself in, and do it on the fly. The downside is the stat distribution cool-downs. At the very least, they are too harsh if not completely unnecessary and make it borderline less convenient than switching jobs in XI, but even then there are workarounds through the stat trait guildmarks which must be earned.

    Now I'd love a way to represent myself in a party too. Even better if I can do so in a way in which I can identify. I'm a fan of aesthetics and I'm also a fan to throwbacks from past Final Fantasy games. I'd love to wear armor to look like a Black Mage or a Dragoon. I'd love that gear to reflect my playstyle to boot, by giving me stats that support that role. I also want to have the title and familiar lore as well, but I need the flexibility that the current system offers now for when people with a life leave my party in the middle of a grinding session. I'd also like to create my own interpretation of that job by setting the abilities that I want, which would clearly differentiate me from everyone else.

    As of right now, the armory system is better than the subjob system in XI. It's better than WoW trees. It's only lacking the aesthetic and stat distribution values reminiscent of a strict role system, but the OP provides a more than ample compromise.

    On the concept of lore, your character has to start somewhere. Not only that, but implementing the classic jobs the way the OP recommends gives players a goal to work towards. In XI Balasiel required you to do three tasks before you could be a Paladin. While it was a pain for some to have to level another job when all they wanted to do was be a Paladin from the beginning, it still provided those who obtained it a sense of gratification for achieving that status. Not any rookie could just be a Paladin, you had to earn it. That made being a Paladin a greater accomplishment. Now just implement a similar system for every classic job and not only do you have your class uniqueness and nostalgia, but you can still be proud of any role you decide to pick because you had to earn it, much like AF in XI.

    I know the term cookie cutter is thrown around a lot but I'm going to use it in a different fashion in order to represent what I think the OP is proposing.

    The job system is a cookie cutter, the armory system is the dough. I can't eat cookie cutters and a bowl of cookie dough lacks the aesthetic appeal and flavor of a well baked cookie. My suggestion to the chefs is to use the tools available to them and finish the recipe through to it's completion.

    Though I must say I've been known to snack on the cookie dough, and take great pleasure in doing so, while the chefs are cleaning their tools and prepping for the next step.

    Like many of the respondents in this thread, I picked XIV, and to an extent XI, because of the flexibility of their systems and the attachment it created between my character and I. XI suffered a backlash from community pressures and XIV's system lacks the nostalgic reminiscence of other Final Fantasy games and fantasy MMOs in general.

    I can't guarantee I'd stay if they scrap the armory. I believe the OP's proposal provides ample concessions to those who want the class uniqueness that is provided by other strict role systems. In terms of uniqueness, it differentiates both XIV and us from our respective peers while still providing the thematic elements that connect us.
    (0)
    Last edited by Rhomagus; 03-12-2011 at 06:36 AM. Reason: grammar

  2. #32
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Well said Rhomagus ^_^ Good to see you.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #33
    Player
    Saberlily's Avatar
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    Mar 2011
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    Gridania
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    Character
    Saber Steel
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Yeah I like option 2 the best for becoming a job. I'd like the ability to just equip the spells i need and then my job would classify me based on my spells or select a job to be tha I have spells unlocked for and my job title would change so long as I have the required base core spells equipped.

    OT
    Quote Originally Posted by Cornyboob View Post
    Crafting classes in this game are full time jobs....
    Um not really. I play this game casually and spend about 1hr, maybe 2 at the most craftnig local leves. If you have multiple craft classes, then you can pick up a bunch of optimal rank local leves for the different classes without have to go to another city. A lot of times you will have multiple turn ins at the same camp from multiple crafts, thus cutting down the time. My 4 main crafts are in their 30s from casual local leve play. I don't grind like my LSmates do. Some of them are burned out from doing so.
    (0)
    Last edited by Saberlily; 03-12-2011 at 06:30 AM.

  4. #34
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    I've been saying what the OP has stated since release. It is wholeheartedly the reason I picked the game up.

    Unfortunately many of the players are incapable of seeing anything outside of a single class.

    This does lead to the problem of a lot of skills working poorly or not at all; they desperately need to fix them. Canning the system is not the answer, as far as I'm concerned. It's shortsighted and kneejerk and the kind of solution you'd expect from masses rather than individuals capable of rational thought.

    All I hear is how the armory system fails because the class titles aren't white mage, black mage etc. I know mages who focus on offensive magic, I know one who never heals at all. I hear that you can't magic burst yet if you put your magic attack at the end of a WS BR, it does massive damage... I mean, L2P.
    (0)

  5. #35
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    Quote Originally Posted by Saberlily View Post
    Yeah I like option 2 the best for becoming a job. I'd like the ability to just equip the spells i need and then my job would classify me based on my spells or select a job to be tha I have spells unlocked for and my job title would change so long as I have the required base core spells equipped.

    OT


    Um not really. I play this game casually and spend about 1hr, maybe 2 at the most craftnig local leves. If you have multiple craft classes, then you can pick up a bunch of optimal rank local leves for the different classes without have to go to another city. A lot of times you will have multiple turn ins at the same camp from multiple crafts, thus cutting down the time. My 4 main crafts are in their 30s from casual local leve play. I don't grind like my LSmates do. Some of them are burned out from doing so.
    Not that I agree with them, but just because you play for 1hr a day and that casual aspect of the game is working fine for you doesn't mean its ok. I'm sure this this person plays a little longer and feels that if he wants to make any significant progress on his/her crafting class that it takes really long and its boring; a full time job.

    In that sense I agree. Sitting there spamming X is not my ideal way to spend a day.

    Unless they were trying to say that crafting classes are a full time job in the sense that RDM, PLD, etc was a full time job in XI. Though I doubt this.
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    Last edited by Kurokikaze; 03-12-2011 at 06:37 AM.

  6. #36
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    Agreed Rhomagus. On All counts. The main thing that attracted me to this game(among other false promises) actually is the great thing about this game. It just needs to be completed. I loved XI but the sub job system added no uniqueness. Few had options to use another except for jobs like DRG. Everybody of most jobs was the same in the end. The sub job system sounded great on paper until I joined XI and realized how limited(strict) it became. For example pouring hard earned gil into nin just so i could stop seeing? Do you have /nin? No? Ok so you can't join. Then as the years went on it was like almost every party wanted you to have it for everything. Things like this was some of FFXI's weaknesses. I see XIV's armory system as an evolved form of that and with the OP it still keeps that unique feel with abolishing it(in my opinion).
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  7. #37
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Rhomagus Asclepiot
    World
    Ragnarok
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    Weaver Lv 51
    Quote Originally Posted by Cairdeas View Post
    Well said Rhomagus ^_^ Good to see you.
    Likewise ^_^b
    (0)

  8. #38
    Player
    MagicofGaia's Avatar
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    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    I have points in both OP's post and Shazaam's that I have to agree with. I don't really see the point in getting super defensive anymore about what I think is the right way or the wrong way. The forums have launched, and right now I would like to see what/if the developers actually take anything I've seen out of here and actually implement it in regards to the class/ability system.
    (0)

  9. #39
    Player
    Rau's Avatar
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    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Cairdeas View Post
    I'd like to reiterate.

    All Conjurer is a Direct Magic User (Someone who casts Single Unit Spells that deal all the damage or healing at one time.)
    All Thaumaturge is is a Over Time Magic User (Someone who Casts Spells that work over time instead of doing everything all at once.)

    Neither is a White Mage or Red Mage, They But you can make a White Mage or Red Mage by pulling the right spells and skills from here and there.

    It's funny because thm is better at both
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  10. #40
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    I do not understand...the whole reason why the system is in place is because people have been complaining about the Holy Trinity (Tank, Healer, DD) now everyone is pushing to go back to Holy Trinity.

    But I digress, let us get into the meat of the OP, I understand what they attempted with the system, but it was badly implemented. It could of worked but they made everyone as one of the other posters said Grey. Some of the poster will tell you that all they did in all the MMO's was heal and that this is what they want to do. In the current state once every job/role whatever you want to call it is 50 we will all be playing the same thing, some one is going to come up with the cookie cutter of what you need from every role and everyone is going to play by themselves. While I think Solo needs to be an option this is not an RPG it is an MMORPG. Some people need to be told what to do cause they can't think outside the box, and this is OK there is nothing wrong with this kind of thinking but for those that do it gets frustrating. It is hard to please everyone, they tried to please everyone by giving them options and in the end they pleased nobody because of all of the options.
    (0)
    Marious of Nemesis, Figaro Server: Lancer 37, THM 27, Conj 23

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