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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    174
    Just an assumption, but maybe the reason for people not using the Armoury to specialize for specific roles is that the content at present doesn't require it? If you don't need to have all the tank-related skills to succeed as a tank, then why not pick some more damage skills instead, and a buff here and a heal there ...

    The most common complaint about the current situation is that "everyone is the same". Unfortunately, I don't see anyone explaining what they mean by that. If I assume they mean everone uses the same skills, the lesson to be learned from that is not that the Armoury doesn't work. It means either we have to many skills doing the same thing, or content is so easy that noone needs the more specialized skills.
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    Last edited by Naqaj; 03-18-2011 at 02:00 AM.

  2. #2
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Naqaj View Post
    Just an assumption, but maybe the reason for people not using the Armoury to specialize for specific roles is that the content at present doesn't require it? If you don't need to have all the tank-related skills to succeed as a tank, then why not pick some more damage skills instead, and a buff here and a heal there ...

    The most common complaint about the current situation is that "everyone is the same". Unfortunately, I don't see anyone explaining what they mean by that. If I assume they mean everone uses the same skills, the lesson to be learned from that is not that the Armoury doesn't work. It means either we have to many skills doing the same thing, or content is so easy that noone needs the more specialized skills.
    If thats the case the the fix is simply increasing the discrepancies between skills.

    If the perception is Skill 1 Does "Damage" and Skill 2 does "Damage" then edit it so that people understand that Skill 1 actually does "Damage + Destroy Head Armor + Stun Monster" while Skill 2 actually does "Damage + Destroy Body Armor + Prevent TP gain." Don't hide the extra effects that all of the abilities have. And make it so those added abilities work best on their source Weapon.

    also include Status and Added Effect triggers to the Damage Pop Ups. If someone gets poisoned have it pop "Poison" as a damage display on screen for them. If a skill stuns have it say that when it works.
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    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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