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  1. #1
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Cairdeas View Post
    What they could do is clearly define which items are actually Abilities and which one are Weapon Skills then limit 90% of the Weaponskills to the weapon while making all the abilities cross weapon class. Or introduce new abilities specific to being weapon skills all together. Half the abilities in the game that are "newish" I can't tell if they are weaponskills or abilities.
    I have no problems with having the option to equip any skill, at any time, on any class, as long as you've unlocked it. Having all options available increases the players own self expression, hence their uniqueness. Same goes with gear. The more restrictions you impose on the player the less unique they become. The best they can hope for is to be accepted into whatever clique (jobs) they've chosen. That does not enhance uniqueness. Let your accomplishments set you apart, not what you wear.

    If anything, positively reinforce the player to equip a certain class of abilities i.e. add a buff if they've equipped abilities within the same genre. Then incorporate a naming system that is representative of the classic jobs. Don't restrict the player from locking them from what they've already earned.

    Certain artists gain accolades because they demonstrated a unique look at their given medium or made self imposed restrictions. Without having all the tools available to them, their accomplishments are stifled. What a person chooses to do and what not to do gives them their uniqueness. Jackson Pollock is very different from Piet Mondrian. Let the player decide who they want to be. Let the context decide the best course of action. Let the community define its cliques, but don't repress the individual.
    (0)

  2. #2
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I kinda believe my system does that.

    The job system is a way to impose an order to your uniqueness and grant you bonuses for using synergistic skills to your Job, or you can foregoe it and get the bonuses from just your class. But they are equally powerful.


    A No Job Gladiator can be just as effective as a Gladiator/Warrior for instance.

    Essentially my system introduces the old classic jobs as Subjobs and the Weapon Class as the main job.


    But you can forgoe having the subjob and still be effective it would just be like if you equipped the Class itself as your subjob.

    Gladiator/Gladiator Etc.


    I know that sounds confusing 0.o
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I'm standing by my "people can't be assed to do anything for themselves" argument.

    Disappointing.
    (0)

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