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  1. #101
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    Join Date
    Mar 2011
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    144
    I see how mp is rather redundant, but just like classes having the names of Gladiator, Pugilist, Thaumaturge, as opposed to Warrior, Monk, and whatever, it feels of. It doesn't change much, but it does.....in a way.

    I think they should keep mp, but they should lower how much MP players have, and not all spells should cost mp. Reserve it for the "Ancient" magic.

    A fourth bar wouldn't help me, I don't like using more than one. Hell, I'm still disappointed that I can't use the number pad instead of the numbers along the top. It's difficult for me to use anything past six, on a single bar, due to how I move around a lot, sometimes the keyboard is on my lap and my body is facing one way with the television to my right, sometimes I'm laying down, and the such.

    In a game that supposedly requires positioning, I like to keep one hand to allow me to move around and they other to use my abilities, so that I can be precise and quick without looking away from the screen.
    (0)

  2. #102
    Player

    Join Date
    Mar 2011
    Posts
    144
    I think they should have every ability save to the type of weapon. If I pick up a sword, all my abilites I last used would be automatically set to my action bar.

    It would also be beneficial if they let us save a couple sets of actions that would could choose from.
    I have a few sets: Solo, tank, DD, support.
    Why not give us an easier way to change between these.

    In reality, within each class if this was done, I could call my tank set-up (as a GLA), Paladin, or my DD Warrior. This is a way we could keep the traditional classes alive without scrapping our customizability.
    I'm a big buff for customization, which is why I'm so against skill trees. I like the premise of the current system, but I think it's far too open, and saturated with too many abilities to choose from. There's little to no reason to use some over others.

    The feeling of uniqueness is just not there like in FFXI, or Tactics, or hell even FFV. I know I would have loved to play the version of FFXII with the job license boards.

    When I first heard about Marauder, they made it sound like Marauder was a specialist of cone melee attacks. But now, once learned, everyone con use those cone attacks. Limiting weapon skills to their specified weapon would be a big start to adding uniqueness to the classes.
    (0)
    Last edited by Vaymathias; 03-15-2011 at 03:09 PM. Reason: Added the last paragraph.

  3. 03-15-2011 03:13 PM

  4. 03-15-2011 03:17 PM

  5. #103
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    What they could do is clearly define which items are actually Abilities and which one are Weapon Skills then limit 90% of the Weaponskills to the weapon while making all the abilities cross weapon class. Or introduce new abilities specific to being weapon skills all together. Half the abilities in the game that are "newish" I can't tell if they are weaponskills or abilities.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #104
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Cairdeas View Post
    What they could do is clearly define which items are actually Abilities and which one are Weapon Skills then limit 90% of the Weaponskills to the weapon while making all the abilities cross weapon class. Or introduce new abilities specific to being weapon skills all together. Half the abilities in the game that are "newish" I can't tell if they are weaponskills or abilities.
    I have no problems with having the option to equip any skill, at any time, on any class, as long as you've unlocked it. Having all options available increases the players own self expression, hence their uniqueness. Same goes with gear. The more restrictions you impose on the player the less unique they become. The best they can hope for is to be accepted into whatever clique (jobs) they've chosen. That does not enhance uniqueness. Let your accomplishments set you apart, not what you wear.

    If anything, positively reinforce the player to equip a certain class of abilities i.e. add a buff if they've equipped abilities within the same genre. Then incorporate a naming system that is representative of the classic jobs. Don't restrict the player from locking them from what they've already earned.

    Certain artists gain accolades because they demonstrated a unique look at their given medium or made self imposed restrictions. Without having all the tools available to them, their accomplishments are stifled. What a person chooses to do and what not to do gives them their uniqueness. Jackson Pollock is very different from Piet Mondrian. Let the player decide who they want to be. Let the context decide the best course of action. Let the community define its cliques, but don't repress the individual.
    (0)

  7. #105
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I kinda believe my system does that.

    The job system is a way to impose an order to your uniqueness and grant you bonuses for using synergistic skills to your Job, or you can foregoe it and get the bonuses from just your class. But they are equally powerful.


    A No Job Gladiator can be just as effective as a Gladiator/Warrior for instance.

    Essentially my system introduces the old classic jobs as Subjobs and the Weapon Class as the main job.


    But you can forgoe having the subjob and still be effective it would just be like if you equipped the Class itself as your subjob.

    Gladiator/Gladiator Etc.


    I know that sounds confusing 0.o
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #106
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i know for one i leveled multiple classes to make my character unique in having abilities and ws's from multiple classes on my character. it that's removed i will be among one of many high level characters to leave. i could almost bet most of my ls would also. the ability to do so is the reason alot of us got the game in the first place and are still playing even though we have 1-4 classes capped at 50.
    (0)


    http://crystalknights.guildwork.com/

  9. #107
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    i know for one i leveled multiple classes to make my character unique in having abilities and ws's from multiple classes on my character. it that's removed i will be among one of many high level characters to leave. i could almost bet most of my ls would also. the ability to do so is the reason alot of us got the game in the first place and are still playing even though we have 1-4 classes capped at 50.
    I would actually be one to quit over that as well.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #108
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I re-edited the first post to hopefully be cleaner and easier to follow.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  11. #109
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    http://i56.tinypic.com/15h0jt1.png

    Wanted to Post this.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  12. #110
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    If only everyone would read this and understand. You're on the right track.
    (0)

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