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  1. #1
    Player

    Join Date
    Mar 2011
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    144
    Taking TP, MP and combining them with stamina would make battle more userfriendly and create a unique feel for each weapon and job within.
    Removing MP would be kinda....off? for me. Something about it seems strange.

    I would keep MP, but remove TP and do something like what they did with Xenogears battle system.

    Have three types of attack, weak, moderate, and strong. They would each use stamina, and the player could string them together to create weapon skills. You would need enough Stamina for each attack. Maybe even keep auto-attack and have auto attack be equal to strength as the "weak" attack, but instead of needing Stamina it generates stamina, along with a natural stamina gain like there is now.

    This way I wouldn't have to use more than 3 of my ability slots to have access to my WS's, I would just need to know what combo to use to create the weapon skill. This would also require WS's to be tied to the actual type of weapon, which I'm totally for.

    I'm just throwing ideas out there, maybe something will stick or spark ideas in others.
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  2. 03-15-2011 02:44 PM

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    144
    I think they should have every ability save to the type of weapon. If I pick up a sword, all my abilites I last used would be automatically set to my action bar.

    It would also be beneficial if they let us save a couple sets of actions that would could choose from.
    I have a few sets: Solo, tank, DD, support.
    Why not give us an easier way to change between these.

    In reality, within each class if this was done, I could call my tank set-up (as a GLA), Paladin, or my DD Warrior. This is a way we could keep the traditional classes alive without scrapping our customizability.
    I'm a big buff for customization, which is why I'm so against skill trees. I like the premise of the current system, but I think it's far too open, and saturated with too many abilities to choose from. There's little to no reason to use some over others.

    The feeling of uniqueness is just not there like in FFXI, or Tactics, or hell even FFV. I know I would have loved to play the version of FFXII with the job license boards.

    When I first heard about Marauder, they made it sound like Marauder was a specialist of cone melee attacks. But now, once learned, everyone con use those cone attacks. Limiting weapon skills to their specified weapon would be a big start to adding uniqueness to the classes.
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    Last edited by Vaymathias; 03-15-2011 at 03:09 PM. Reason: Added the last paragraph.

  4. 03-15-2011 03:17 PM

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