Kind of like an automatic macro like in Call of Duty.
I hope Yoshi and the development team decide on option B of their proposal. This option suggests keeping the classes as they are now with some tweaks, and then encouraging and fostering specialisations. They just need to support some staple FF jobs with the armory system and I think all will be satisfied.
THe only hiccup in the road comes when dealing with the concept of a sword wielding mage. The two reasons that prevent a mage of this type from being viable is low magic potency, as we've discussed, and also the lack of AoE magics. Previously MP management was a huge issue with a melee mage, but now that's out of the equation, only these two problems remain.
Creating a red-mage for example, is near impossible under the current system. So the developers will need to support players who decide to create this role in other ways; new weapons, extra stats, etc.