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  1. #61
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by JakeRoon View Post
    Alexia, Your post suggests that everyone should play their character in the way "you" expect them to, rather than allowing someone to enjoy playing their character the way "they" want to.

    Also , there is nothing stopping you from being a Conj that uses mostly monk skills if you desire to play in that manner. You would just be using a staff. Are you labeled a CONJ sure....but is that what you are? I say you are what you choose to be.
    But it's not just me that would expect this, most people would expect a GLA to turn up and tank not main heal. Yeah fine you CAN play the game how you want but don't start crying when you get kicked from a party because you have turned up with some ridiculous combination because that's how YOU want to play. People expect certain "classes" to fulfil certain roles when in groups and that will never change. The only thing the system is good for atm is solo play really, and if that's what you want don't play an MMORPG there are plenty of great single player games that you can't tinker with customisation to your hearts content.

    Also no I could not make a MNK class from a CON because of it's basic attack being Spirit Dart, doesn't really fit with the MNK theme.
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  2. #62
    Player
    Loony_BoB's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    To the OP: I read over what you said and kind of messed about today on something that seems to be more in line with your second option but yeah, not sure entirely. I was wondering if you (or anyone!) might be interested in checking out this image and letting me know what they think?

    Click here for image.

    Let's just say I got bored and this passed some time, but I'm still interested in what you guys think of it all. =x My gf didn't seem that bothered, so yeah. xD On the upside, it did get her re-interested in the game enough to log in.
    (0)
    doop doop

  3. #63
    Player
    JakeRoon's Avatar
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    Mar 2011
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    Ul'dah
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    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Alexia , you and me are gonna rumble baby!

    on your monk Conj.....remove spirit dart from the bar.

    on your other points:
    I couldn't give a flying fart if the prince of Indinia with his shiny hat and all his horses and all his men; as well as the entire population of Besaid: expect me to do something. I am going to play the way I like to play. I am going to play with others who like that style. If you don't want to do so (which is not cool because I am seriously fun to hang out with......seriously.....) then I am sad because I want to check out your cool Conj/Mnk style!

    We should be encouraging diversity, not stifling it. There are as many ways to play as their are players playing. That's a good thing!


    And Looney....that's FRIGGIN AWESOME!
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    Last edited by JakeRoon; 03-13-2011 at 01:14 AM.

  4. #64
    Player
    AlexiaKidd's Avatar
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    Character
    Alex Kidd
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    Marauder Lv 90
    Look I am not some elitist ass hat that will shoot you down for coming up with some strange class combination, but I still think the current system does not provide as much flexibility as people make out it does. I can not remove Spirit dart from my action bar and replace it with another basic attack that would allow me to actually smack something with the staff for a basic attack, as spirit dart is glued to number 1 on the bar (thats another argument though ><) so I can not change the basic attack to make my staff smashing MNK.

    They really need to move away from this Weapon=Class system and add defined proper classes that are not bound to a weapon, you could still chop and change skill's and abilities if you want to make your crazy class but now you would also be able to equip different weapons too. They could make weapons the same as gear for optimal rank and classes.
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  5. #65
    Player
    Raagnar's Avatar
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    Uldah
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    224
    Character
    Roric Sinwolf
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    come on people.. be reasonable. conj/mnk? im all for trying new combos but if its stupid its stupid. going to hop on FFXI and whip out my smn/drg because im a free thinker! there is a reason ppl use the same setups. they work! you cant avoid it. if i find a new cool way to play others WILL copy. But this is no reason to resort back to default class system. let them add some new abilities before you scream about wanting it to be like FFXI. Same with the rank/job required gear, everyone complaining will be complaining again when they change it. Scenario: doing leves at a camp and have 1 that gives marks for a job i just want a trait for, rather not have to go to town and get a bunch of gear for it or have to carry around 8 sets like in FFXI.

    Having options is always good. And leaving room for player error shows you the good players from the bad. Let the gla try to main heal, you just know not to hang with that guy anymore.
    (0)

  6. #66
    Player
    AlexiaKidd's Avatar
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    Character
    Alex Kidd
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    Spriggan
    Main Class
    Marauder Lv 90
    They could easily sort out gear and inventory space by separating the two so you don't waste inventory space with gear. Currently I have 64 spaces of my inventory used for gear and equipment when I change classes on Leve's for marks or need to repair an item.

    Also Raagnar I agree personally I would never try to make a CON/MNK as that is totally dumb and I was only trying to make a point of how the current system is not as flexible as people try and make out it is, so you can not make any job you want out of like some people think you can.

    All I am asking for is that they remove the ties of the weapon defining the class, as that is what is holding the system back in this case. Keep weapons for weapon skill's only and keep classes separate, you could still chop and change abilities and skills like you do now within the classes but now you would have the added option of a different attack style too, so you could have a THM that is an effective mage who wields a sword and a PUG who wields a staff and so on.
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  7. #67
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    Mar 2011
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    in addition to #1 and #2 in the OP I think there are 2 other options that could work (I'll use paladin example):
    3 - Paladin is a distinct class with completely unique abilities. PLD offers like 50%-70% affinity with GLA and CON by default (assuming default is 0% or something).

    4 - Paladin is a distinct class with overlapping abilities to GLA and CON plus some unique abilities (so PLD would unlock Cure II later than CON would but it retains full affinity for the ability).

    Either way I'd make there be a pre-req to unlocking PLD like leveling GLA and CON to 20 and completing a quest or something.

    Anyway, good thread with lots of good ideas.
    (0)

  8. #68
    Player
    Aldarin's Avatar
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    Mar 2011
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    100
    Character
    Aldarin Blackwing
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    All I am asking for is that they remove the ties of the weapon defining the class, as that is what is holding the system back in this case. Keep weapons for weapon skill's only and keep classes separate, you could still chop and change abilities and skills like you do now within the classes but now you would have the added option of a different attack style too, so you could have a THM that is an effective mage who wields a sword and a PUG who wields a staff and so on.
    This is the main issue with the current job system. I think I made this suggestion in another thread, but I'll do it again. Why not simply allow people to indicate what role they are playing, and a secondary role (like Primary DD, secondary Healer). Now when looking at a player you know in a general sense their expected party role.....and it's not tied to the job they are playing.

    Simple to use, easy to implement.
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    Last edited by Aldarin; 03-13-2011 at 04:03 AM.

  9. #69
    Player

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    Ul'dah
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    45
    Someone posted this already but I'm going to just post it again.


    "Q. You have also mentioned the possible introduction of traditional names. How do you see these new names fitting into the existing class system? Do you plan on using the new names as a guide to develop class uniqueness?

    A. Yoshida-san is between two possible plans at this time. The first idea is that the traditional names would be introduced as “higher” or “advanced” classes. The traditional classes would thus be something of a goal for players. The second idea is that the traditional names would be more of a subset or specialization within the existing classes.


    Whatever change is put into effect needs to be right. He recognizes that he will not be able to change the system again after this, so whatever is put into place needs to work, and be able to be balanced, for years to come. Because of this his team is giving this issue a lot of thought prior to implementation.

    Q:If you take out the physical level system, do you plan on adding ability trees, sphere grid, licence grid, etc type systems (Final Fantasy spin on classic MMO character building) that will still allow us to build out our classes as we please? If so, what are your thoughts, if not, what are your thoughts on the whole physical leveling system in FFXIV?

    A:We're not looking to copy what other MMOs are doing. But we are looking to move in that direction, and right now the battle team has two options that they're thinking of. And basically, they're battling against which one they're going to choose. We're going to be moving in a similar direction, but it's not something that copies another game.

    And with that, we want to get back to the roots of the original Final Fantasyesque jobs like Dragoons and White Mages. So we're trying to figure out how to get that to that new type of system. "

    This is from two different interviews.

    So it seems to me that they are looking at either making the classes such as Rdm, Blm, Pld etc.. either a sort of spec within the basic classes or an entirely new advanced class.

    It also seems that they are looking at something like a talent tree, but possibly more broad such as a license board or sphere grid.

    From what I've gathered they don't have the intention of keeping the armory system the way it is, but maybe I've misread it.

    EDIT: Thanks Rhomagus for posting this earlier, its a good piece of information.
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    Last edited by napalmninja; 03-13-2011 at 04:27 AM.

  10. #70
    Player
    JakeRoon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    pssst Alexia, you can remove the basic attack, ^^ you have to use a macro though.

    and hey...I think Conj/mnk sounds awesome!!!!!!!!!!
    (0)

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