
Originally Posted by
JasonMarkle
How about this idea...
You equip your designated weapon class. Then, your "Job" show's up in "()" beside that and is determined by your abilities equipped. So since pali was used as an example in the OP I'll just use that.
You Equip the Gobi Gladius and Vintage Kite Shield so when you look you are a Gladiator (Warrior), because currently with no extra abilities equipped you just have your default attack and guard.
Now lets throw in a few abilities to the bar. Lets throw in Cure, Protect, Shell, and War Drum.
Now you see Gladiator (Paladin)
Also something else has changed. You receive a bonus for Defense, Magic Defense, and Piety. (This is assuming that physical level is eliminated and classes have their own individual stats that grow with the rank of said class)
Now lets add in a few more abilitie, Fire, Water, and Punishing Barbs.
Now we read, Gladiator (Red Mage) and our physical Defense drops, but we now have higher Int, and higher Mnd and probably some slight adjustment to Pie either going up or down but obviously it won't be the same as PLD.
Now here's another question, how do we decide these stats, where are they coming from? If you're a R50 GLD are the stats of those builds equal to R50 or does each title Rank up individually. Also, are these classes limited to using only particular weapons? I would say yes to that one but it's something that the rest of the community should debate.
This is just a random idea that needs polished obviously, but I think conceptually it's pretty decent.