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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    5
    I agree with Speeral. I really don't want to see ability trees. I hate to say it but if I wanted to put points in trees, I'd play WoW. With any ability tree everyone will just pick the most powerful choices.

    I think the only flaw with the current class system is that the abilities are linked to weapons.

    I think if the classes wern't linked to weapons it would allow them to be more diverse. I dont think we should lose the ability to change class any time we like, but I do think it should be done in a different way.

    I would love to see something like menu where you can change your active class, any time you want.

    Then you could give the classes more diversity in the weapons they use. Ideally I would like to see each class get a choice between a few different weapons. Like Gladiator for example could use a sword, axe, polearm and each of these weapons could grant access to gladiator only abilities.

    You could go one step further and add high end class restricted weapons too.

    I'm not saying every class should be able to use every weapon, but having a choice between 2 or 3 options would be really nice.
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  2. #2
    Player
    Drez's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Tirantus Dumourn
    World
    Hyperion
    Main Class
    Summoner Lv 80
    I personally think a happy medium can be found. The idea of pre-constructed class templates seems like a good idea to me. It's been mentioned a little bit on this thread already I know.

    They could add them in as quests you could perform after you reach a certain rank (20 or 25 maybe). If you want to unlock a Paladin template you go out and do the quest and on completion you now have access to a load out that gives you a pre-made ability set suitable for a Paladin as well as exclusive passive bonuses to promote the play style. You could even elaborate on a system like this and add in over Paladin template variants to unlock in game later on as the level cap gets raised and new abilities get added in.

    There are of course a lot of "what if's" with this idea. Should you be able to tweak and alter the load outs to your liking while still keeping the passive bonuses? Would these load outs be accessible across all classes? Would you need to have the abilities on the template already unlocked from other classes first? Or would they be abilities exclusive to the template that no class would normally have?

    It's a lot to work out. But I think a system like this would not only give classes more direction and uniqueness. But also encourage people to start trying to mix, match, and test abilities in new ways they may never of considered before.
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