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  1. #1
    Player
    ZhycranaDranix's Avatar
    Join Date
    Jun 2014
    Posts
    572
    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Low level anything is boring

    Tanking - Hit-Hit-CD (pretty much on repeat)
    DPS- Till you get to about 30 you'll pretty much be doing the same rotation on repeat you've been doing since you acquired your main rotation
    Healing- I mean what more do you want, healing anything sub Job is boring tbh, as a avid healer for both classes I can honestly say even SCH till about 46 is boring lol like healing anything sub lvl 50 is boring imo
    (7)

  2. #2
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by ZhycranaDranix View Post
    Low level anything is boring
    I would have to agree with this, it's not any better for tanks or dps.
    (0)

  3. #3
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    You can always cross class provoke and screw with the Tank. That'll keep things exciting!

    ps. Don't actually do that!
    (11)

  4. #4
    Player
    RxRai's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    57
    Character
    Risk Solis
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Agreed it is very boring. I usually just watch a video or something while doing so.
    (0)
    http://pingzapper.com/ref/kirirai ( Lower your ping! Referral = kirirai = Purchase a month, get a free month! )

  5. #5
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    As others said, low-level play just doesn't involve a ton of options.

    Also, yes, do learn to DPS as a healer. You share the party's responsibility to kill things in order to clear the content. Obviously healing is the priority of the healer role, but DPS is the expectation during healing downtime.
    (2)

  6. #6
    Player
    Syrus_Draco's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Syrus Hyena
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Kalias85 View Post
    Please don't flame with the suggestions that "L2DPS". DPS isnt the role myself and my fellow healers are signing up for in these dungeons.
    Like a dps asking for a Bard to play Army's Paeon because they are running low on TP and Invigorate has already been used and is on cooldown for awhile, the Bard will say that he did not sign up for a dps loss to maintain the dps of his fellow team members and will only play Foes or Ballad for emergencies for the healers.

    You are given the dps utility for a reason. If the game was designed for healers not to dps what so ever 1) they would not have those abilities and 2) the early level dungeon mobs would hit a shit ton harder. A good healer knows when and how long they can dps even in end game raids.

    But if you want to complain about being bored about only pressing one button then well, self fulfilling prophecy
    (4)

  7. #7
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Syrus_Draco View Post
    You are given the dps utility for a reason. If the game was designed for healers not to dps what so ever 1) they would not have those abilities and 2) the early level dungeon mobs would hit a shit ton harder. A good healer knows when and how long they can dps even in end game raids.
    This argument is funny. Someone who gives this kind of statement(the other similar one being "If tanks weren't meant to do damage, their attacks wouldn't deal damage, just generate threat") forgets something very important: What if the Healer is alone? Offensive spells and Cleric Stance are given to healers so that they can still kill things if they're alone. We're just lucky that SE doesn't turn these skills off in instances, as that would set quite a horrible precedent.
    (3)

  8. #8
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Donjo View Post
    This argument is funny. Someone who gives this kind of statement(the other similar one being "If tanks weren't meant to do damage, their attacks wouldn't deal damage, just generate threat") forgets something very important: What if the Healer is alone? Offensive spells and Cleric Stance are given to healers so that they can still kill things if they're alone. We're just lucky that SE doesn't turn these skills off in instances, as that would set quite a horrible precedent.

    No one talks about solo capability because it isn't important to note. It's a given for most modern MMOs that all combat classes are provided the ability to complete solo objectives.

    The bottom line is that FFXIV is not an extremely fast-paced game where healers constantly play whack-a-mole with the entire party's HP bars. Supporting DPS is expected when appropriate, and healers who refuse to DPS on principle are only playing part of their class.
    (2)

  9. #9
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Cynfael View Post
    No one talks about solo capability because it isn't important to note. It's a given for most modern MMOs that all combat classes are provided the ability to complete solo objectives.

    The bottom line is that FFXIV is not an extremely fast-paced game where healers constantly play whack-a-mole with the entire party's HP bars. Supporting DPS is expected when appropriate, and healers who refuse to DPS on principle are only playing part of their class.
    Solo capability is important to note. Solo capability is the reason healers are capable of doing DPS in the first place. You're using something given to healers to do solo content in non-solo content.

    The point I was trying to make is that the statement of "if healers weren't meant to DPS in party content, they wouldn't have offensive spells" is false because the reason it exists is for solo content. At no point did I say healers shouldn't DPS in dungeons. As I said before, you're lucky that SE doesn't turn off damage skills in dungeons for some kind of reason like "healers should only heal". Be happy that they let us choose the way we want to play.

    And I say choose, because that dungeon will get completed whether the healer tosses out DPS or not. It's never necessary for a healer to do DPS in a dungeon, so you shouldn't heckle people who don't. A healer's job is to heal. Consider DPS to just be a bonus.

    Quote Originally Posted by Staris View Post
    make them not work in dungeons?
    like how cleric stance doesnt work in pvp?
    clearly its intended.
    The PvP nerf to Cleric Stance happened because SE determined that healer DPS was simply too powerful in this context. If they ever decide that healer DPS is too powerful in PvE, then they'll probably happily do the same thing. I'd argue that they've already made an attempt to nerf healer DPS in relation to the Final Coil by barely increasing the Accuracy given to healer gear.
    (0)
    Last edited by Donjo; 01-08-2015 at 01:49 PM.

  10. #10
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Donjo View Post
    And I say choose, because that dungeon will get completed whether the healer tosses out DPS or not. It's never necessary for a healer to do DPS in a dungeon, so you shouldn't heckle people who don't. A healer's job is to heal. Consider DPS to just be a bonus.
    I don't go out of my way to heckle people who play poorly, but I also don't have much patience for people who know better but make a deliberate choice to be lazy and do less than what they are capable of. If a healer's job is to heal, then what does a DPS-capable healer do when they aren't needing to heal? The answer should not be "nothing."

    A party member's job is to do whatever they can to facilitate completion of the objective. Having the "healer" role doesn't make it okay to skate by while doing the absolute minimum. When the player is able to DPS without letting anyone die, they absolutely should. It's certainly better than standing around waiting to heal.

    Also, your statement about offensive spells for healers existing because of solo content is unsupportable (unless you actually do have a dev source saying this). I could just as well say that healers have offensive spells because assistant DPS in parties was part of their design. Certainly seems the case for SCHs, anyway, since they branch off of a DPS base class.
    (4)

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