Quote Originally Posted by DoctorPepper View Post
I'm just curious, what is it about turn 5 that you find so random?

Divebombs are easily avoided using a known strategy where you stand in a crevasse and simply have the..
Dive bombs are ridiculous and random, having to bunch up 8 people in a tiny spot (like a troop of clowns in a VW Beetle). The randomness of it all when you have to move everyone at unison since the time frame in between the green cross-hair appearing and the dive is minuscule, giving you no leeway to see who's got it so they can move out on their own. It's like a bad joke.

But I understand why people who have beaten the whole thing more than once feel the fight is like taking a candy from a baby, most of the block is psychological, once I beat it 2 or 3 times I'll probably feel is not that big of a deal.
It's the same thing as Titan HM, to me is a child's play now but I see how a lot of people struggle and still fear that fight because they have never won it before.