Quote Originally Posted by Kasathar View Post
I agree with this. T3 is just fluff.
Also, I am not looking forward a "carry", I really want to beat Twintania, but I just despise when developers rely on randomness instead of clever design (which you see a lot in this game)
I'm just curious, what is it about turn 5 that you find so random?

Divebombs are easily avoided using a known strategy where you stand in a crevasse and simply have the whole group run forward a bit and then back to the original spot baiting divebombs towards a specific direction essentially.

The only semi-random thing I can think of is twisters which aren't actually random at all and are also easy to avoid once you know how they work, spread out and start moving as soon as you see the cast bar for twisters.