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Thread: FCoB Nerf?

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  1. #16
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    The damage from Wild Charge has been greatly reduced.
    The ability Heat lightning is no longer applied as an area of effect spell.
    The damage increase from Heat Lightning has been greatly reduced.
    The damage from Cyclonic Chaos has been greatly reduced.
    The length of Prey has been increased.
    The damage from Prey has been reduced.
    Erratic Blaster is no longer applied if the target of Prey is at full health.
    The damage from Erratic Blaster has been greatly reduced.
    The paralysis effect from Erratic Blaster can now be removed.

    The non-boss monsters in Final Coil of Bahamut Turn 2 are no longer resistant to physical or magical damage.
    Kaliya's Nerve Gas ability will now always be used in the same order.
    Kaliya's Nerve Gas ability will now always be used on the highest enmity target.
    Kaliya's Seed Of The River and Seed Of The Sea will now always be used in the same order.
    The Gravity Node is no longer resistant to physical damage.
    The Weapons Node is no longer resistant to magical damage.
    The damage of the ability Repelling Cannons has been greatly reduced.
    The Electric Node no longer has the status effect Energy Field.
    Kaliya no longer gains the status effect Critical Strikes.
    Kaliya no longer gains the status effect Energy Field.
    Kaliya's ability Nanospore Jet will now only target two players, down from four.

    For FCoBT3 things I'd imagine is probably reducing the number of Black+Whitefire to just the OT one, reduce the brand damage, reduce the damage of the dot from a failed redfire and remove the buff from bennus being raised too close to each other. Maybe reduce the number of stacks from each fountain as well.
    (1)
    Last edited by Tyrn; 01-07-2015 at 07:36 AM.