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Thread: Tank Weights

  1. #11
    Player
    ZDamned's Avatar
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    Sep 2011
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    Limsa Lominsa
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    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Dervy View Post
    That 0.0697% per crit only applies for anything above the base 341 value. Your base Crit% is 5.3307%. The Crit formula is %=CRT*0.0697-18.437. You'd need 824 CRT if you wanted a 59% Crit Chance when infuriated and under Internal Release :P
    Ok, that drops my silly set down to 35% Crit chance while infuriated.
    http://ffxiv.ariyala.com/P3N8

    Well, carry on with warrior! I'm interested to see how this thread ends up.
    (0)

  2. #12
    Player
    Donjo's Avatar
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    Oct 2013
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    Ul'dah
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    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Dervy View Post
    That 0.0697% per crit only applies for anything above the base 341 value. Your base Crit% is 5.3307%. The Crit formula is %=CRT*0.0697-18.437. You'd need 824 CRT if you wanted a 59% Crit Chance when infuriated and under Internal Release :P
    That's base crit? I always thought it was 10% x.x
    (0)

  3. #13
    Player
    Ehayte's Avatar
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    Sep 2013
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    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    I'd say it will be extremely difficult to model skill speed, as another poster mentioned most WARs agree 390 skill speed in a must to get 9 hits on your Berserk instead of 8. At the same time anything over 420ish would be considered extraneous and would be more in-line with your weights in the OP.

    Is there a way to quantify that weight of the missing skill speed up to your specific skill speed requirement (that varies somewhere between 390-420) to get your 9 hit berserk, and then skill speed above your current cap?

    I think the WAR community is under the assumption that your 9-hit serk skill speed is weighted higher than crit and det, and then once you meet that cap its weighted much lower.

    So I would imagine the weight table would look like:

    Str - 1
    Weap dmg - X
    SkSp pre-9hit - X
    Det - X
    Crit - X
    SkSp post-9hit - X
    (0)
    Last edited by Ehayte; 01-07-2015 at 04:39 AM.

  4. #14
    Player
    Dervy's Avatar
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    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    The total impact on DPS that SkillSpeed makes on the Warrior is very low. If the necessary SkillSpeed needed for a 9-hit Berserk was much higher, we're talking 500+, then yes, SkillSpeeds weighting will be much higher. The baseline value of SkillSpeed on Warriors is extremely low anyway, so 390 isn't a hard goal to achieve. At 420 SkillSpeed, its weighting is 0.190 with defiance on. I calculated the 0.18x skillspeed with 376 SS. Hardly an impact.

    You're much better off just making 390 a secondary requirement, just like accuracy.
    (0)

  5. #15
    Player
    Lavieh's Avatar
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    Aug 2012
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    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Dervy View Post
    Snip.
    I think the real question here is if reaching that magical SKS number for that 9th hit is really more beneficial than focusing on other stats.
    (2)

  6. #16
    Player
    Dervy's Avatar
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    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I'll model that and give you guys a definite number sometime this week.
    (3)

  7. #17
    Player
    Abbul_Stonecleaver's Avatar
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    Dec 2014
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    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    I am very interested in the continuation of this thread. Do go on, good sir.

    As for the 9th Berserk hit, there is more to it than simply a 9th hit with +50% damage. It could be one of the 6 big Warrior hits (Inner Beast, Steel Cyclone, Fracture, Butcher Block, Storm's Eye, or Overpower). It also places the GCD cool down within the 5 second Pacification, reducing the effective time of Pacification. Whereas, with 8 it actually increases the Pacification duration.
    (0)

  8. #18
    Player
    Sapphic's Avatar
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    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Due to berserk I thought SS would weigh slightly more for WAR.

    Surprised at that result.
    (0)

  9. #19
    Player
    Dervy's Avatar
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    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I do think the actual weight is slightly higher than what I've posted as well. With FR in the equation, the SS weight increased to 0.193 with the rotation I plugged into my model. There's always going to be a tick or two without FR up, so more SS decreases the probability of hitting the in-game ticks. I personally think it'll be around 0.20x after we've cleaned up here. I could be wrong, but hey, we'll see I guess.
    (0)

  10. #20
    Player
    Ehayte's Avatar
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    Sep 2013
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    Ul'Dah
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    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Lavieh View Post
    I think the real question here is if reaching that magical SKS number for that 9th hit is really more beneficial than focusing on other stats.
    This is precisely what I meant - can we model the weight of the Sk Sp needed to get 9 hits on serk versus det/crit to see if we are being silly thinking that having a 9-hit serk is worth it.
    (1)

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