Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 61

Thread: Tank Weights

  1. #31
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Thanks a ton Dervy, I think even with the questions left unanswered in the skill speed argument (what if you can only get an extra Heavy Swing in in a 9-hit zerk, etc), the numbers you produced in that model show that its it imperative to get that 9th hit in on berserk. I think we are close enough to a clear answer to definitively say that 9-hit berserk is needed for any serious DPS producing WAR.
    (0)

  2. #32
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    I would just like to pose a question. So stated that the value listed under every case (all three cases of actual numbers) actual causes the ironworks belt of fending belt to be under a melded crit, skill speed, and capped det Wootz plate belt by ~2.5 weighted points. Now the gain in the grand total averages if stack high enough can be higher then the augmented belt as well. So besides second wind healing does the improved attack power generate any benefit that is lost going with a higher weighted item?
    (0)

  3. #33
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Uhhh, sorry it's a poorly worded question. But from what I could gather, you're asking how else a decrease in strength would affect the Tanks if you chose to opt for higher weighted, pente-melded gear?

    It would affect your overall EHP. Strength, even though it's very minimal, affects the amount of damage you'd mitigate from your Blocks and Parries.

    I believe the EHP formula is:

    bHP = Base Hitpoints of Job
    VIT = Total Vitality of Job

    EHP = (bHP + 14.5 x (VIT – 245)) x (100/(100 – % damage reduction)

    Damage Reduction = (0.0876 x Shield Block) + 9.7804 + (STR Tier)

    STR tier: http://i.imgur.com/BbXymyY.png

    Now unfortunately, no one has done any work on Strength tiers beyond this point, and people even assume that Strength tiers don't exist, but rather strength has linear gains per point just like SkillSpeed (1 SS = 0.00952), which I actually believe is the truth.

    Quote Originally Posted by Ehayte View Post
    Thanks a ton Dervy, I think even with the questions left unanswered in the skill speed argument (what if you can only get an extra Heavy Swing in in a 9-hit zerk, etc), the numbers you produced in that model show that its it imperative to get that 9th hit in on berserk. I think we are close enough to a clear answer to definitively say that 9-hit berserk is needed for any serious DPS producing WAR.
    HS is over half the damage of a Butchers Block. If you're just missing out an HS, I can assume the SS weighting would be in the 0.7X range, off the top of my head.
    (0)
    Last edited by Dervy; 01-13-2015 at 02:02 AM.

  4. #34
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sakasa View Post
    Penta-Melded Wootz Plate Belt vs. Augmented Ironworks Belt of Fending
    From a purely DPS-oriented perspective, the Wootz Plate Belt is ahead. However, you're effectively trading 6 VIT for ~2.5 STR, which is a very poor trade (not to mention you lose 3 (M)DEF). By no means do you NEED that 6 VIT or 3 (M)DEF, but there are far more effective trade-offs for STR.

    That said, it does mean that the Augmented Ironworks Belt of Fending is a rather low priority upgrade, if you already have a Penta-Melded Wootz Plate Belt; I'm still using it for this reason.

    As for Attack Power/STR, Dervy covered most of it. I would like to add that Berserk affects Attack Power, specifically. Ostensibly, this means that while your effective STR is ~11.11/8.33% higher (Berserk on 90s CD/Synced with Unchained), your DET is not. I'm not sure if Dervy's simulation accounts for this nuance or not.
    (0)
    Last edited by Argyle_Darkheart; 01-13-2015 at 03:19 AM.

  5. #35
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Dervy View Post
    HS is over half the damage of a Butchers Block. If you're just missing out an HS, I can assume the SS weighting would be in the 0.7X range, off the top of my head.
    Yup, which more than doubles any other sub-stat. High Five!
    (0)

  6. #36
    Player
    Credor's Avatar
    Join Date
    Jul 2014
    Posts
    88
    Character
    Credor Beeman
    World
    Phoenix
    Main Class
    Marauder Lv 70
    In my own made tests of different shields, on 1000 hits samples, block rate [%] = 0.0988 * shield block rate + 7.0078
    So if you will use 0.1 * shield block rate + 10 for simplicity then results will be correct also.
    (0)

  7. #37
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Dervy View Post
    Uhhh, sorry it's a poorly worded question.
    Sorry about that was too focused on stating the observation of weight per the piece with the effective lost of Str with out the obvious stat cap for 110 vs 130 and lost proper structure in the process. EHP I was aware would go down did not know the str scale for parry/block though hasn't been tested since the i90 jump.

    Quote Originally Posted by Argyle_Darkheart View Post
    I would like to add that Berserk affects Attack Power, specifically. Ostensibly, this means that while your effective STR is ~11.11/8.33% higher (Berserk on 90s CD/Synced with Unchained), your DET is not. I'm not sure if Dervy's simulation accounts for this nuance or not.
    Thank you I was aware of the trade off was against me if I already had the augmented belt but this is what I specifically was looking for as I didn't know if there were factors outside berserk such as updates in the damage calculation that I have missed.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  8. #38
    Player
    Baltemys's Avatar
    Join Date
    Aug 2014
    Posts
    7
    Character
    Robin Baltemys
    World
    Odin
    Main Class
    Marauder Lv 60
    First i have to say amazing job Dervy and thanks alot!

    I have a question regarding Paladins and Fracture..

    Is it a DPS increase to add fracture into the rotation? Do note that during the duration of Fight or Flight it is possible to put in two fractures.
    (0)

  9. #39
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Yes it is, but barely. When using Fight or Flight, then you should use fracture. Then, every 3 Rage of Halone combo's, you should use a fracture, and use it again when you have Fight or Flight.

    Alternatively, the next best way to do it, is to only use Fracture with Fight or Flight.

    The difference between using and not using fracture is very, very small.
    (1)
    Last edited by Dervy; 01-13-2015 at 09:43 PM.

  10. #40
    Player
    Raylan's Avatar
    Join Date
    Apr 2014
    Posts
    34
    Character
    Raylan Blackthorne
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Question..

    With the current gear you'd miss out on alot of crit and det if you want to crank up your SS for that 9th hit. Isn't this a global DPS loss compared to that 9th hit?

    Also you can pop it after your heavy swing to get the last swing of zerk on the BB.
    (0)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast